Exemple #1
0
        /// <summary>
        /// This is built around the idea that you can take input for an n-gram
        /// and simplify it into categories. Obviously this function cannot
        /// implement a generic classifier so it received a lambda which from
        /// the user which handles the implementation specific details. This
        /// generator will generate for that size output that only matches the
        /// specific type specified by accepted type.
        ///
        /// A possible extension would beo make acceptedType a list so that a user
        /// can say that any of the following types are acceptable.
        /// </summary>
        /// <param name="grammar"></param>
        /// <param name="startInput"></param>
        /// <param name="size"></param>
        /// <param name="acceptedTypes"></param>
        /// <param name="classifier"></param>
        /// <returns></returns>
        public static List <string> GenerateRestricted(
            ICompiledGram grammar,
            List <string> startInput,
            List <string> acceptedTypes,
            Func <string, string> classifier,
            bool includeStart = true)
        {
            Assert.IsNotNull(acceptedTypes);
            Assert.IsTrue(acceptedTypes.Count > 0);
            Assert.IsNotNull(classifier);
            Assert.IsNotNull(grammar);
            Assert.IsNotNull(startInput);
            Assert.IsTrue(startInput.Count > grammar.GetN() - 1);

            CircularQueue <string> queue = new CircularQueue <string>(grammar.GetN() - 1);

            queue.AddRange(startInput);

            List <string> outputLevel = GenerateTree(
                grammar,
                queue,
                acceptedTypes.Count - startInput.Count,
                startInput.Count,
                acceptedTypes,
                classifier);

            if (includeStart)
            {
                List <string> level = null;
                if (outputLevel != null)
                {
                    level = new List <string>(startInput);
                    level.AddRange(outputLevel);
                }

                return(level);
            }

            return(outputLevel);
        }
Exemple #2
0
        // @NOTE: this is used for simulation. Do not use outside of it.
        public static List <string> GenerateBestAttempt(
            ICompiledGram gram,
            List <string> start,
            int size,
            int maxAttempts)
        {
            List <string> best = null;

            for (int i = 0; i < maxAttempts; ++i)
            {
                CircularQueue <string> prior = new CircularQueue <string>(gram.GetN() - 1);
                prior.AddRange(start);

                List <string> output = new List <string>();
                while (size > 0 && gram.HasNextStep(prior.ToArray()))
                {
                    string nextToken = gram.Get(prior.ToArray());
                    output.Add(nextToken);
                    prior.Add(nextToken);
                    --size;
                }

                if (size == 0)
                {
                    best = output;
                    break;
                }

                if (best == null)
                {
                    best = output;
                }
                else if (output.Count > best.Count)
                {
                    best = output;
                }
            }

            return(best);
        }
Exemple #3
0
        /// <summary>
        /// This will generate a list of output where it assumes that there is a
        /// final state that can be reached. Like how a mario level always ends
        /// with a flag. If there is no final state this will be slow and fail.
        /// </summary>
        /// <param name="grammar"></param>
        /// <param name="startInput"></param>
        /// <param name="minSize"></param>
        /// <param name="maxSize"></param>
        /// <returns></returns>
        public static List <string> Generate(
            ICompiledGram grammar,
            List <string> startInput,
            int size,
            bool includeStart = true)
        {
            CircularQueue <string> queue = new CircularQueue <string>(grammar.GetN() - 1);

            queue.AddRange(startInput);

            List <string> outputLevel = GenerateTree(grammar, queue, size, 0, null, null);

            if (includeStart)
            {
                List <string> level = new List <string>(startInput);
                level.AddRange(outputLevel);

                return(level);
            }

            return(outputLevel);
        }
Exemple #4
0
        // @NOTE: this is used for simulation. Do not use outside of it.
        public static List <string> GenerateBestRestrictedAttempt(
            ICompiledGram gram,
            List <string> start,
            List <string> acceptedTypes,
            Func <string, string> classifier,
            int maxAttempts)
        {
            List <string> best = null;

            for (int attempt = 0; attempt < maxAttempts; ++attempt)
            {
                CircularQueue <string> prior = new CircularQueue <string>(gram.GetN() - 1);
                prior.AddRange(start);

                int           acceptedTypeIndex = 0;
                List <string> output            = new List <string>();
                string        token;
                int           i;

                while (acceptedTypeIndex < acceptedTypes.Count && gram.HasNextStep(prior.ToArray()))
                {
                    string[] tokens    = gram.GetGuesses(prior.ToArray());
                    string   nextToken = null;

                    string acceptedType = acceptedTypes[acceptedTypeIndex];
                    for (i = 0; i < tokens.Length; ++i)
                    {
                        token = tokens[i];
                        if (classifier.Invoke(token).Equals(acceptedType))
                        {
                            nextToken = token;
                        }
                    }

                    if (nextToken != null)
                    {
                        output.Add(nextToken);
                        prior.Add(nextToken);
                        acceptedTypeIndex += 1;
                    }
                    else
                    {
                        break;
                    }
                }

                if (output.Count == acceptedTypes.Count)
                {
                    best = output;
                    break;
                }

                if (best == null)
                {
                    best = output;
                }
                else if (output.Count > best.Count)
                {
                    best = output;
                }
            }

            return(best);
        }