public void Close()
 {
     log.Debug("Closing Sender");
     mutClosed.WaitOne();
     if (!closed)
     {
         try
         {
             closed = true;
             queue.Close();
             thread.Join(timeout);
             if (thread.IsAlive)
             {
                 throw new TransportException("join timed out");
             }
         }
         catch (ThreadInterruptedException e)
         {
             throw new TransportException(e);
         }
         catch (IOException e)
         {
             throw new TransportException(e);
         }
     }
     mutClosed.ReleaseMutex();
 }
        public void Close_CheckShuttingDown_True()
        {
            string name = Guid.NewGuid().ToString();

            using (var producer = new CircularBuffer(name, 2, 1))
                using (var consumer = new CircularBuffer(name))
                {
                    producer.Close();

                    Assert.IsTrue(consumer.ShuttingDown);
                }
        }
 public void Close()
 {
     _log.Debug("Running: BlockingEnqueue");
     const int size = 10;
     _buf = new CircularBuffer<Object>(size);
     // add size element anc check that the size +1 add blocks 
     for (int i = 1; i < size; i++)
     {
         _buf.Enqueue(new object());
     }
     // check tha the buffer is now full 
     Thread t = new Thread(Go);
     t.Start();
     Thread.Sleep(1000);
     // the trhead t should block until the buffer is closed             
     Assert.IsTrue(t.ThreadState == ThreadState.WaitSleepJoin);
     _buf.Close();
     Thread.Sleep(100);
     // t should now be stopped 
     Assert.IsTrue(t.ThreadState == ThreadState.Stopped);           
 }
Exemple #4
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        public void Close()
        {
            _log.Debug("Running: BlockingEnqueue");
            const int size = 10;

            _buf = new CircularBuffer <Object>(size);
            // add size element anc check that the size +1 add blocks
            for (int i = 1; i < size; i++)
            {
                _buf.Enqueue(new object());
            }
            // check tha the buffer is now full
            Thread t = new Thread(Go);

            t.Start();
            Thread.Sleep(1000);
            // the trhead t should block until the buffer is closed
            Assert.IsTrue(t.ThreadState == ThreadState.WaitSleepJoin);
            _buf.Close();
            Thread.Sleep(100);
            // t should now be stopped
            Assert.IsTrue(t.ThreadState == ThreadState.Stopped);
        }