public void Items_cleared_out_of_buffer_cant_be_read() { var buffer = new CircularBuffer <int>(capacity: 1); buffer.Write(1); buffer.Clear(); Assert.Throws <InvalidOperationException>(() => buffer.Read()); }
public void Clear_does_nothing_on_empty_buffer() { var buffer = new CircularBuffer <int>(capacity: 1); buffer.Clear(); buffer.Write(1); Assert.Equal(1, buffer.Read()); }
/// <summary> /// Executed after a Seek operation is performed on the parent MediaElement /// </summary> public void Seek() { lock (SyncLock) { AudioBuffer?.Clear(); Array.Clear(ReadBuffer, 0, ReadBuffer.Length); } }
public void Reclaim() { _availables.Clear(); foreach (var item in _backup) { _availables.Enqueue(item); } }
/// <summary> /// 将服务器发的的bytes进行解析 /// </summary> private void AnalyticalNetworkMsg() { while (ringBuf.Size >= sizeof(uint)) { byte[] lengthByte = new byte[sizeof(uint)]; ringBuf.CopyTo(0, lengthByte, 0, lengthByte.Length); uint msgLength = BitConverter.ToUInt32(lengthByte, 0); msgLength = NetworkMsg.NetworkToHostOrder(msgLength); if (ringBuf.Size >= msgLength) { byte[] msgdata = new byte[msgLength]; ringBuf.Get(msgdata); if (msgLength == 0) { ringBuf.Clear(); return; } using (MemoryStream stream = new MemoryStream(msgdata)) { BinaryReader br = new BinaryReader(stream); NetworkMsg Nmsg = new NetworkMsg(); try { Nmsg.length = NetworkMsg.NetworkToHostOrder(br.ReadInt32()); Nmsg.msgId = NetworkMsg.NetworkToHostOrder(br.ReadInt32()); Nmsg.sequence = (short)NetworkMsg.NetworkToHostOrder(br.ReadInt16()); } catch (Exception) { throw; } // 10 is header length length:4 msgId:4 sequence:2 byte[] data = br.ReadBytes((int)msgLength - 10); Nmsg.data = data; lock (objThread) { mMsgEvents.Enqueue(Nmsg); } } } else { break; } } }
public void ClearTest() { var target = new CircularBuffer<int>(3) { 1, 2, 3 }; target.Clear(); Assert.IsTrue(target.Capacity == 3); Assert.IsTrue(target.Count == 0); }
public void Clear_ItemsClearedCanNotBeRead() { var buffer = new CircularBuffer <int>(1); buffer.Write(1); buffer.Clear(); Assert.Throws <InvalidOperationException>(() => buffer.Read()); }
public void Clear_EmptyBuffer_DoesNothing() { var buffer = new CircularBuffer <int>(1); buffer.Clear(); buffer.Write(1); Assert.AreEqual(1, buffer.Read()); }
public void Clear() { _durationData.Clear(); _totalSum = default; _totalCount = 0; _runningSum = default; _toOverwrite = false; MarkDirty(); }
private void SetStandardViewParams() { angleBuffer.Clear(); sizeBuffer.Clear(); transform.SetParent(null); player.transform.SetParent(null); CameraViews.SetActive(CameraView.CameraViewType.Standard); OnStandardViewSet?.Invoke(); }
public void Clear_frees_up_capacity_for_another_write() { var buffer = new CircularBuffer <int>(capacity: 1); buffer.Write(1); buffer.Clear(); buffer.Write(2); Assert.Equal(2, buffer.Read()); }
public void TestClear() { var buffer = new CircularBuffer <int>(3); Assert.IsTrue(buffer.IsEmpty); buffer.Add(100); Assert.IsFalse(buffer.IsEmpty); buffer.Clear(); Assert.IsTrue(buffer.IsEmpty); }
public void Should_Be_Empty_When_Clear() { var circularBuffer = new CircularBuffer <string>(2); circularBuffer.Add("One"); circularBuffer.Clear(); Assert.That(circularBuffer.ToList().Count, Is.EqualTo(0)); }
public void Clear_FullBuffer_CanNowBeWrittenTo() { var buffer = new CircularBuffer <int>(1); buffer.Write(1); buffer.Clear(); buffer.Write(2); Assert.AreEqual(2, buffer.Read()); }
public void Clear_ClearsItems() { CircularBuffer <int> q = new CircularBuffer <int>(8) { 1, 2, 3, 4, 5 }; q.Clear(); Assert.AreEqual(0, q.Count, "CircularBuffer should remember its items"); }
private byte[] CombineBuffer_Header_And_Packet <Packet>(Packet pPacket, Packet_Header pPacketHeader) where Packet : INetworkPacket { bool bIsGenerate = pPacketHeader != null; if (bIsGenerate == false) { OnGeneratePacketHeader(pPacket, out bIsGenerate, out pPacketHeader); } _pBufferSend.Clear(); if (bIsGenerate) { pPacketHeader.INetworkPacketHeader_Set_Header(SCByteHelper.SizeOf <Packet>(), pPacket.INetworkPacket_Get_PacketID()); _pBufferSend.Enqueue(SCByteHelper.ConvertByteArray(pPacketHeader)); } _pBufferSend.Enqueue(SCByteHelper.ConvertByteArray(pPacket)); return(_pBufferSend.Dequeue_OrNull(_pBufferSend.Count)); }
public void Clear_should_reset_buffer_to_empty_state() { buffer.Add(1); buffer.Add(2); buffer.Add(3); buffer.Add(4); buffer.Clear(); buffer.Should().BeEmpty(); }
public void ClearTest() { var target = new CircularBuffer <int>(3) { 1, 2, 3 }; target.Clear(); Assert.IsTrue(target.Capacity == 3); Assert.IsTrue(target.Count == 0); }
public void ClearTest() { var cb = new CircularBuffer <int>(2); cb.Enqueue(1); cb.Enqueue(2); Assert.That(cb.Count == 2); Assert.That(cb.Capacity == 2); cb.Clear(); Assert.That(cb.Capacity == 2); Assert.That(cb.Count == 0); }
/// <inheritdoc /> public void Seek() { lock (SyncLock) { AudioBuffer?.Clear(); // AudioDevice?.Clear(); // TODO: This causes crashes if (ReadBuffer != null) { Array.Clear(ReadBuffer, 0, ReadBuffer.Length); } } }
public void Clear() { var buffer = new CircularBuffer <int>(4); buffer.Write(3); buffer.Write(4); buffer.Write(5); buffer.Write(6); buffer.Write(7); buffer.Clear(); Assert.IsTrue(buffer.IsEmpty); }
public void Clear() { SelectRow(null); #if UNITY_EDITOR m_NextFakeIndex = 0; #endif m_Messages.Clear(); m_TouchId = -1; Refresh(); }
public void _1_Clear_Should_clear_items() { CircularBuffer <char> collection = new CircularBuffer <char>(42); foreach (char c in "mindplugg") { collection.Add(c); } collection.Clear(); Assert.Equal(string.Empty, new string(collection.ToArray())); }
public void Initial_clear_does_not_affect_wrapping_around() { var buffer = new CircularBuffer <int>(capacity: 2); buffer.Clear(); buffer.Write(1); buffer.Write(2); buffer.Overwrite(3); buffer.Overwrite(4); Assert.Equal(3, buffer.Read()); Assert.Equal(4, buffer.Read()); Assert.Throws <InvalidOperationException>(() => buffer.Read()); }
public void SwitchFrame() { Dictionary <Type, CircularBuffer <FrameData <object> > > temp = currentFrameData; currentFrameData = lastFrameData; lastFrameData = temp; foreach (Type type in currentFrameData.Keys) { CircularBuffer <FrameData <object> > buffer = currentFrameData[type]; buffer.Clear(); } }
public void Disconnect() { if (_clientSocket == null || !IsRunning) { return; } IsRunning = false; InvokeDisconnected(); try { _clientSocket.Shutdown(SocketShutdown.Both); } catch { } try { _clientSocket.Close(); } catch { } // (_recvEventArgs?.UserToken as AsyncUserToken)?.Dispose(); _clientSocket = null; _sendEventArgs = null; _recvEventArgs = null; Protocol = Protocol.Unknown; AccessLevel = AccessLevel.Normal; ReceivedPackets = false; if (_dataBuffer != null) { _pool.AddFreeSegment(_dataBuffer); } _dataBuffer = null; _buffer.Clear(); lock (_sendQueue) { if (!_sendQueue.IsEmpty) { _sendQueue.Clear(); } } }
public void CircularBufferTestClear() { var buffer = new CircularBuffer <long>(15); for (int i = 0; i < 5; i++) { buffer.PushFront(i); } buffer.Clear(); Assert.ExceptionExpected(typeof(IndexOutOfRangeException), () => { buffer.PopBack(); }); Assert.ExceptionExpected(typeof(IndexOutOfRangeException), () => { buffer.PopFront(); }); Assert.AreEqual(0, buffer.Count); Assert.AreEqual(15, buffer.Capacity); }
public void _2_Add_Should_be_thread_safe() { CircularBuffer <char> collection = new CircularBuffer <char>(26); for (int i = 0; i < 100; ++i) { "azertyuiopqsdfghjklmwxcvbn".AsParallel().ForAll(collection.Add); "azertyuiopqsdfghjklmwxcvbn".AsParallel().ForAll(collection.Add); Assert.All(collection, c => Assert.Contains(c, "azertyuiopqsdfghjklmwxcvbn")); collection.Clear(); } }
//JAVA TO C# CONVERTER TODO TASK: Most Java annotations will not have direct .NET equivalent attributes: //ORIGINAL LINE: @Test public void shouldEvictElementsWhenClearing() public virtual void ShouldEvictElementsWhenClearing() { // given CircularBuffer <int> buffer = new CircularBuffer <int>(3); int?[] evictions = new int?[3]; buffer.Append(1); buffer.Append(2); // when buffer.Clear(evictions); // then assertEquals(0, buffer.Size()); assertArrayEquals(evictions, new int?[] { 1, 2, null }); }
protected override void OnStop() { ImportFileWorker.Default.StartStop(); ExportFileWorker.Default.StartStop(); CoverWorker.Default.StartStop(); if (m_ServerHost != null) { m_ServerHost.Close(); m_ServerHost = null; } m_HistiryBuffer.Clear(); base.OnStop(); }
public void Dispose() { if (Mesh != null) { if (Application.isEditor) { UnityEngine.Object.DestroyImmediate(Mesh, true); } else { UnityEngine.Object.Destroy(Mesh); } } Points.Clear(); Points = null; }
public void UsageExample() { // Create a buffer with a capacity of 5 items. var buffer = new CircularBuffer<long>(5); // Add three. foreach (var i in Enumerable.Range(1, 3)) buffer.Enqueue(i); Debug.WriteLine(buffer); // Capacity=5, Count=3, Buffer=[1,2,3] // Add three more. foreach (var i in Enumerable.Range(4, 3)) buffer.Enqueue(i); Debug.WriteLine(buffer); // Capacity=5, Count=5, Buffer=[2,3,4,5,6] // Remove the third. var value = buffer[3]; buffer.RemoveAt(3); Debug.WriteLine(buffer); // Capacity=5, Count=4, Buffer=[2,3,4,6] // Re-insert it. buffer.Insert(3, value); Debug.WriteLine(buffer); // Capacity=5, Count=5, Buffer=[2,3,4,5,6] // Dequeue. Debug.Print("Value = {0}", buffer.Dequeue()); // Value = 2 Debug.WriteLine(buffer); // Capacity=5, Count=4, Buffer=[3,4,5,6] // Increase the capacity. buffer.Capacity = 6; Debug.WriteLine(buffer); // Capacity=6, Count=4, Buffer=[3,4,5,6] // Add three more. foreach (var i in Enumerable.Range(7, 3)) buffer.Enqueue(i); Debug.WriteLine(buffer); // Capacity=6, Count=6, Buffer=[4,5,6,7,8,9] // Reduce the capacity. buffer.Capacity = 4; Debug.WriteLine(buffer); // Capacity=4, Count=4, Buffer=[4,5,6,7] // Clear the buffer. buffer.Clear(); Debug.WriteLine(buffer); // Capacity=4, Count=0, Buffer=[] }