public ChunkTemplates.ObstacleTemplate GetTemplate() { ChunkTemplates.ObstacleTemplate template = new ChunkTemplates.ObstacleTemplate(); for (int i = 0; i < mapGenBlocks.Length; i++) { for (int k = 0; k < mapGenBlocks[i].Length; k++) { ChunkTemplates.Block block = new ChunkTemplates.Block(); block.ttype = mapGenBlocks[i][k].blockType; block.coordinates = new Vector2Int(k, i); template.elements[i * ChunkTemplates.obstacleWidth + k] = block; } } return(template); }
/// <summary> /// Возвращает матрицу текущего шаблона /// </summary> /// <returns></returns> public ChunkTemplates.Template GetTemplateMatrix() { Debug.Log("Chunk GetTemplateMatrix"); ChunkTemplates.Template template = new ChunkTemplates.Template(); for (int i = 0; i < mapGenBlocks.Length; i++) { for (int k = 0; k < mapGenBlocks[i].Length; k++) { ChunkTemplates.Block block = new ChunkTemplates.Block(); block.ttype = mapGenBlocks[i][k].blockType; block.coordinates = new Vector2Int(k, i); template.elements[i * ChunkTemplates.chunkWidth + k] = block; } } template.ttype = currentTemplate.ttype; template.topExit = currentTemplate.topExit; template.bottomExit = currentTemplate.bottomExit; template.leftExit = currentTemplate.leftExit; template.rightExit = currentTemplate.rightExit; return(template); }