public void LoadOptionsFromTag() { try { ModCreator.PopulateRandomizerOptionsFromUUID(this, Tag); this.RaisePropertyChanged(""); } catch { MessageBox.Show(window, $"Provided tag \"{Tag}\" is either invalid or was created with an incompatible version of the randomizer.", "Invalid Tag", MessageBox.MessageBoxButtons.Ok); } }
public void CreateRandomizerMod() { if (DDPath == "") { MessageBox.Show(window, "Please set the Darkest Dungeon game folder.", "Folder Not Found", MessageBox.MessageBoxButtons.Ok); return; } try { ReadBaseGameData(); ModDirectory = ModCreator.CreateMod(this); var rand = new Random(Seed); new CurioShuffler(this, rand).Randomize(); new EnemyShuffler(this, rand).Randomize(); new HeroStatRandomizer(this, rand).Randomize(); new CampingSkillRandomizer(this, rand).Randomize(); new HeroSkillShuffler(this, rand).Randomize(); Process.Start(new ProcessStartInfo("cmd.exe", $"/C echo/ | \"{Path.Combine(DDPath, "_windows", "steam_workshop_upload.exe")}\" \"{Path.Combine(ModDirectory.FullName, "project.xml")}\"") { WorkingDirectory = Path.Combine(DDPath, "_windows"), CreateNoWindow = true, UseShellExecute = false })?.WaitForExit(); Tag = ModCreator.GetRandomizerUUID(this); this.RaisePropertyChanged(nameof(Tag)); MessageBox.Show( window, $"The randomizer mod has been created. Its tag is {Tag}", "Randomizer Finished", MessageBox.MessageBoxButtons.Ok); } catch (Exception e) { Console.WriteLine(e.Message); Console.WriteLine(e.StackTrace); Console.WriteLine(); MessageBox.Show( window, $"{e.Message}\n{e.StackTrace}", e.GetType().FullName ?? "Exception", MessageBox.MessageBoxButtons.Ok ); } }