public void LoadMap(Map map, int difficulty) { once = true; songInfo = map; // Assign map data to local variable songArtist = map.artist; songTitle = map.title; songBPM = map.bpm; judgementTime = map.timings; universalOffset = audioManager.universalOffset; // Difficulty set to easy choicesManager.Initialization(difficulty, judgementTime); audioManager.Initialized(map); secPerBeat = 60f / songBPM; // Calculate timeGap (speed) timeGap = 250f / songBPM; // Call delay if only the first judgementTime under 1/2/3 seconds (testing) // Call countdown // Start delay countdown gameManager.StartCountdown(3); }