//private void Update() //{ //if (Input.GetKeyDown("z") || Input.GetKeyDown("x")) { // audioManager.sfxPlay(); // playerAnimation.PlayAnimation(PlayerAnimation.AnimationType.Attack); // environmentSpeedControl = 0f; // // Check judgement // if (limiter > 0) // { // float value = map.CheckJudgement(player.notePos); // scoreType.text = score.HitResult(value, true); // player.Hit(); // limiter--; // } //} //} public void OnPlayerHit(int answer) { audioManager.sfxPlay(); playerAnimation.PlayAnimation(PlayerAnimation.AnimationType.Attack); environmentSpeedControl = 0f; if (limiter > 0) { if (answer == choicesManager.problem.result) { float value = map.CheckJudgement(player.notePos); string result = score.HitResult(value, true); scoreType.text = result; choicesManager.CheckFor(); player.Hit(); } else { float value = map.CheckJudgement(player.notePos); scoreType.text = score.HitResult(value, false); choicesManager.CheckFor(); player.Hit(); } limiter--; } }
void Miss() { playerAnimation.PlayAnimation(PlayerAnimation.AnimationType.Hurt); health--; checkHealth(); notePos++; choicesManager.CheckFor(); control.scoreType.text = "Miss"; GameObject note = GameObject.Find("Note"); note.name = "Note(Missed)"; }
private void Update() { // Void Update // Call spawner method to spawn notes according to time set in judgementTime data // Check judgement score in another script where key pressed is detected if (isPlaying) { // Audio sync // If when the next frame grab dspTime same, then grab time from unscaledDeltaTime instead if (AudioSettings.dspTime == lastDspTime) { songPosition += Time.unscaledDeltaTime; } else { songPosition = (float)AudioSettings.dspTime - dspSongTime; } lastDspTime = (float)AudioSettings.dspTime; // Debug Test //if (songPosition >= judgementTime[test].time + (universalOffset/1000) && test < judgementTime.Length - 1) //{ // //sfx.Play(); // test++; //} // Spawner if (songPosition >= judgementTime[pos].time - timeGap + (universalOffset / 1000) && pos < judgementTime.Length - 1) { if (once) { choicesManager.CheckFor(); once = false; } float time = Mathf.Abs((judgementTime[pos].time - songPosition)); spawner.Spawn(pos, time, judgementTime[pos].regenerate); pos++; } } }