protected override void OnLoad(EventArgs e) { GL.ClearColor(0.2f, 0.3f, 0.3f, 1.0f); // shader = new Shader(@"Shaders\shader.vert", @"Shaders\shader.frag"); // shaderColor = new Shader(@"Shaders\shaderColor.vert", @"Shaders\shaderColor.frag"); a = new ChitChitObject("Vertices/Triangle.txt"); // b = new ChitChitObject("Vertices/Rectangle.txt", ref shader); // c = new ChitChitObject("Vertices/RectangleEBO.txt", ref shaderColor); base.OnLoad(e); }
protected override void OnLoad(EventArgs e) { GL.Enable(EnableCap.DepthTest); GL.ClearColor(0.2f, 0.3f, 0.3f, 1.0f); _view = Matrix4.CreateTranslation(0.0f, 0.0f, -5.0f); _projection = Matrix4.CreatePerspectiveFieldOfView(MathHelper.DegreesToRadians(45f), Width / (float)Height, 0.1f, 100.0f); a = new ChitChitObject("Vertices/RectangleEBO.txt"); // c = new ChitChitObject("Vertices/pyramic.txt"); base.OnLoad(e); }
protected override void OnLoad(EventArgs e) { GL.ClearColor(0.2f, 0.3f, 0.3f, 1.0f); _view = Matrix4.CreateTranslation(0.0f, 0.0f, -3.0f); _projection = Matrix4.CreatePerspectiveFieldOfView(MathHelper.DegreesToRadians(45f), Width / (float)Height, 0.1f, 100.0f); // shader = new Shader(@"Shaders\shader.vert", @"Shaders\shader.frag"); // shaderColor = new Shader(@"Shaders\shaderColor.vert", @"Shaders\shaderColor.frag"); //a = new ChitChitObject("Vertices/Triangle.txt", ref shader); //b = new ChitChitObject("Vertices/Rectangle.txt", ref shader); c = new ChitChitObject("Vertices/RectangleEBO.txt"); base.OnLoad(e); }