Beispiel #1
0
 protected override void OnLoad(EventArgs e)
 {
     GL.ClearColor(0.2f, 0.3f, 0.3f, 1.0f);
     //  shader = new Shader(@"Shaders\shader.vert", @"Shaders\shader.frag");
     // shaderColor = new Shader(@"Shaders\shaderColor.vert", @"Shaders\shaderColor.frag");
     a = new ChitChitObject("Vertices/Triangle.txt");
     //  b = new ChitChitObject("Vertices/Rectangle.txt", ref shader);
     //  c = new ChitChitObject("Vertices/RectangleEBO.txt", ref shaderColor);
     base.OnLoad(e);
 }
Beispiel #2
0
        protected override void OnLoad(EventArgs e)
        {
            GL.Enable(EnableCap.DepthTest);
            GL.ClearColor(0.2f, 0.3f, 0.3f, 1.0f);
            _view       = Matrix4.CreateTranslation(0.0f, 0.0f, -5.0f);
            _projection = Matrix4.CreatePerspectiveFieldOfView(MathHelper.DegreesToRadians(45f), Width / (float)Height, 0.1f, 100.0f);

            a = new ChitChitObject("Vertices/RectangleEBO.txt");

            // c = new ChitChitObject("Vertices/pyramic.txt");

            base.OnLoad(e);
        }
Beispiel #3
0
        protected override void OnLoad(EventArgs e)
        {
            GL.ClearColor(0.2f, 0.3f, 0.3f, 1.0f);
            _view       = Matrix4.CreateTranslation(0.0f, 0.0f, -3.0f);
            _projection = Matrix4.CreatePerspectiveFieldOfView(MathHelper.DegreesToRadians(45f), Width / (float)Height, 0.1f, 100.0f);
            //  shader = new Shader(@"Shaders\shader.vert", @"Shaders\shader.frag");
            //  shaderColor = new Shader(@"Shaders\shaderColor.vert", @"Shaders\shaderColor.frag");
            //a = new ChitChitObject("Vertices/Triangle.txt", ref shader);
            //b = new ChitChitObject("Vertices/Rectangle.txt", ref shader);
            c = new ChitChitObject("Vertices/RectangleEBO.txt");

            base.OnLoad(e);
        }