Exemple #1
0
 /// <summary>
 /// LoadContent will be called once per game and is the place to load
 /// all of your content.
 /// </summary>
 protected override void LoadContent()
 {
     // Create a new SpriteBatch, which can be used to draw textures.
     spriteBatch = new SpriteBatch(GraphicsDevice);
     //Read The Previous Tutorial
     //Lire Le  Cours precedent
     texture = Content.Load <Texture2D>("animation");
     anim.LoadGraphicsContent(spriteBatch, texture);
     texture = Content.Load <Texture2D>("player");
     player.LoadGraphicsContent(spriteBatch, texture);
     texture = Content.Load <Texture2D>("floor");
     floor.LoadGraphicsContent(spriteBatch, texture);
     texture = Content.Load <Texture2D>("bg");
     bg.LoadGraphicsContent(spriteBatch, texture);
     // TODO: use this.Content to load your game content here
 }
Exemple #2
0
        /// <summary>
        /// LoadContent will be called once per game and is the place to load
        /// all of your content.
        /// </summary>
        protected override void LoadContent()
        {
            // Create a new SpriteBatch, which can be used to draw textures.
            spriteBatch = new SpriteBatch(GraphicsDevice);

            texture = Content.Load <Texture2D>("boy");
            boy.LoadGraphicsContent(spriteBatch, texture);

            texture = Content.Load <Texture2D>("girl");
            girl.LoadGraphicsContent(spriteBatch, texture);

            texture = Content.Load <Texture2D>("light");
            light.LoadGraphicsContent(spriteBatch, texture);

            texture = Content.Load <Texture2D>("block");
            block1.LoadGraphicsContent(spriteBatch, texture);
            block2.LoadGraphicsContent(spriteBatch, texture);
            // TODO: use this.Content to load your game content here
        }