/// <summary> /// This is called when the game should draw itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Draw(GameTime gameTime) { graphics.GraphicsDevice.Clear(Color.Black); // TODO: Add your drawing code here spriteBatch.Begin(SpriteBlendMode.AlphaBlend); //Display All The Compenent //Affiche toutes les composantes bg.Draw(); floor.Draw(); player.Draw(); anim.Draw(); spriteBatch.End(); base.Draw(gameTime); }
/// <summary> /// This is called when the game should draw itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Draw(GameTime gameTime) { graphics.GraphicsDevice.Clear(Color.CornflowerBlue); // TODO: Add your drawing code here //Begin Drawing With AlphaBlend Effect //Commencer le dessin l'effect aplhablend(tranparence) spriteBatch.Begin(SpriteBlendMode.AlphaBlend); //Draw The Images //Dessiner Les Images light.Draw(); block1.Draw(); block2.Draw(); boy.Draw(); girl.Draw(); //End Drawing //Fin Du Dessin spriteBatch.End(); base.Draw(gameTime); }