Exemple #1
0
        protected void LateUpdate()
        {
            if (checkForLongPress)
            {
                if (spellMenuPressed)
                {
                    if ((Time.time - lastSpellMenuPress) > module.longPressTime)
                    {
                        // Long Press Detected
                        if (module.longPressToEject)
                        {
                            MagazineRelease();
                        }
                        CancelLongPress();
                    }
                }
                else
                {
                    // Long Press Self Cancelled (released button before time)
                    // Short Press Detected
                    CancelLongPress();
                    if (!module.longPressToEject)
                    {
                        MagazineRelease();
                    }
                }
            }

            if (!mainHandleHeldLeft && !mainHandleHeldRight)
            {
                triggerPressed = false;
                if (slideController != null)
                {
                    slideController.LockSlide();
                }
            }
            if ((slideObject.transform.localPosition.z <= PULL_THRESHOLD) && !isPulledBack)
            {
                if (slideController != null)
                {
                    if (slideController.IsHeld())
                    {
                        // Entered PulledBack position
                        if (pullbackSound != null)
                        {
                            pullbackSound.Play();
                        }
                        isPulledBack    = true;
                        isRacked        = false;
                        playSoundOnNext = true;
                        if (!roundChambered)
                        {
                            chamberRoundOnNext = true;
                            UpdateAmmoCounter();
                        }
                        else
                        {
                            FrameworkCore.ShootProjectile(item, module.ammoID, shellEjectionPoint, null, module.shellEjectionForce, 1.0f, false, slideCapsuleStabilizer);
                            roundChambered     = false;
                            chamberRoundOnNext = true;
                        }
                        slideController.ChamberRoundVisible(false);
                    }
                }
            }
            if ((slideObject.transform.localPosition.z > (PULL_THRESHOLD - RACK_THRESHOLD)) && isPulledBack)
            {
                // Show chamber ammo
                if (CountAmmoFromMagazine() > 0)
                {
                    slideController.ChamberRoundVisible(true);
                }
            }
            if ((slideObject.transform.localPosition.z >= RACK_THRESHOLD) && !isRacked)
            {
                // Entered Rack position"
                isRacked     = true;
                isPulledBack = false;

                if (chamberRoundOnNext)
                {
                    if (ConsumeOneFromMagazine())
                    {
                        slideController.ChamberRoundVisible(true);
                        chamberRoundOnNext = false;
                        roundChambered     = true;
                    }
                }
                if (playSoundOnNext)
                {
                    if (rackforwardSound != null)
                    {
                        rackforwardSound.Play();
                    }
                    playSoundOnNext = false;
                }
                UpdateAmmoCounter();
            }

            if (slideController != null)
            {
                slideController.FixCustomComponents();
            }
            else
            {
                return;  // TODO: Remove this return, so we initialize even if we don't fix custom components
            }
            if (slideController.initialCheck)
            {
                return;
            }
            try
            {
                if (mainHandleHeldRight || mainHandleHeldLeft)
                {
                    slideController.UnlockSlide();
                    slideController.initialCheck = true;
                }
            }
            catch { Debug.Log("[Fisher-ModularFirearms] Slide EXCEPTION"); }
        }
        //public void TouchActionEvent(Interactable interactable, Interactable.Action action)
        //{
        //    if (action == Interactable.Action.Ungrab)
        //    {

        //        Debug.Log("[ModularFirearmsFramework] Ungrab: " + interactable.interactableId);
        //        if (interactable.interactableId == gunGrip.interactableId)
        //        {
        //            // Debug.Log("[ModularFirearmsFramework] GunGrip Ungrabbed!");
        //            if (interactor.playerHand == Player.local.handRight) gunGripHeldRight = false;
        //            if (interactor.playerHand == Player.local.handLeft) gunGripHeldLeft = false;
        //            if ((!gunGripHeldRight && !gunGripHeldLeft) && (slideController != null))
        //            {
        //                slideHandle.data.positionDamperMultiplier = 1.0f;
        //                slideHandle.data.positionSpringMultiplier = 1.0f;
        //                slideHandle.data.rotationDamperMultiplier = 1.0f;
        //                slideHandle.data.rotationSpringMultiplier = 1.0f;
        //                slideController.LockSlide();
        //            }
        //        }
        //        if (handle.name.Equals(slideHandle.name))
        //        {
        //            // Debug.Log("[ModularFirearmsFramework] Slide Ungrabbed!");
        //            if (interactor.playerHand == Player.local.handRight) slideGripHeldRight = false;
        //            if (interactor.playerHand == Player.local.handLeft) slideGripHeldLeft = false;
        //            slideController.SetHeld(false);
        //            // DumpRigidbodyToLog(slideController.rb);
        //        }
        //    }
        //}

        public void OnHeldAction(RagdollHand interactor, Handle handle, Interactable.Action action)
        {
            if (action == Interactable.Action.AlternateUseStart)
            {
                if (attachedLight != null)
                {
                    attachedLight.enabled = !attachedLight.enabled;
                    if (emptySound != null)
                    {
                        emptySound.Play();
                    }
                }
            }

            // Trigger Action
            if (handle.name.Equals(slideHandle.name))
            {
                if (((action == Interactable.Action.UseStart) || (action == Interactable.Action.AlternateUseStart)) && (!holdingSlideTrigger))
                {
                    holdingSlideTrigger = true;
                    slideController.LockSlide(false);
                    if (emptySound != null)
                    {
                        emptySound.Play();
                    }
                }

                if (((action == Interactable.Action.UseStop) || (action == Interactable.Action.AlternateUseStop)) && (holdingSlideTrigger))
                {
                    holdingSlideTrigger = false;
                    slideController.UnlockSlide(false);
                    // if (emptySound != null) emptySound.Play();
                }

                if (action == Interactable.Action.Ungrab)
                {
                    if (holdingSlideTrigger)
                    {
                        holdingSlideTrigger = false; slideController.UnlockSlide();
                    }
                    if (interactor.playerHand == Player.local.handRight)
                    {
                        slideGripHeldRight = false;
                    }
                    if (interactor.playerHand == Player.local.handLeft)
                    {
                        slideGripHeldLeft = false;
                    }
                    slideController.SetHeld(false);
                    //DumpRigidbodyToLog(slideController.rb);
                }
                if (action == Interactable.Action.Grab)
                {
                    if (interactor.playerHand == Player.local.handRight)
                    {
                        slideGripHeldRight = true;
                    }
                    if (interactor.playerHand == Player.local.handLeft)
                    {
                        slideGripHeldLeft = true;
                    }
                    slideController.SetHeld(true);
                    //DumpRigidbodyToLog(slideController.rb);
                }
            }

            if (handle.Equals(gunGrip))
            {
                if (action == Interactable.Action.Grab)
                {
                    if ((gunGripHeldRight || gunGripHeldLeft) && (slideController != null))
                    {
                        slideController.UnlockSlide();
                    }
                }

                if (action == Interactable.Action.Ungrab)
                {
                    if (slideController != null)
                    {
                        slideController.LockSlide();
                    }
                    try { slideHandle.Release(); }
                    catch { }
                }

                if (action == Interactable.Action.UseStart)
                {
                    // Begin Firing
                    triggerPressed = true;
                    if (!holdingSlideTrigger)
                    {
                        slideController.LockSlide(false);
                    }
                    if (!TrackedFire())
                    {
                        if (emptySound != null)
                        {
                            emptySound.Play();
                        }
                    }

                    //if (!isFiring) StartCoroutine(FirearmFunctions.GeneralFire(TrackedFire, TriggerIsPressed, fireModeSelection, module.fireRate, module.burstNumber, emptySound, SetFiringFlag));
                }
                if (action == Interactable.Action.UseStop)
                {
                    // End Firing
                    triggerPressed = false;
                    if (!holdingSlideTrigger)
                    {
                        slideController.UnlockSlide(false);
                    }
                }
                //"Spell-Menu" Action
                //if (action == Interactable.Action.AlternateUseStart)
                //{

                //}
            }
        }