Exemple #1
0
 void Update()
 {
     if (Target != new Vector3(-100f, -100f, -100f))
     {
         if (Mathf.Abs(main.selectedPiece.transform.position.x - Target.x) < .2f && Mathf.Abs(main.selectedPiece.transform.position.z - Target.z) < .2f)
         {
             pieceRB.isKinematic = true;
             pieceRB.velocity    = new Vector3(0f, 0f, 0f);
             main.selectedPiece.transform.position = Target;
             if (pawnAtEnd)
             {
                 GameObject newPiece;
                 if (main.P1Turn)
                 {
                     newPiece = (GameObject)Instantiate(Resources.Load("P1Queen"));
                 }
                 else
                 {
                     newPiece = (GameObject)Instantiate(Resources.Load("P2Queen"));
                 }
                 newPiece.transform.position = new Vector3(main.selectedPiece.transform.position.x, newPiece.transform.position.y, main.selectedPiece.transform.position.z);
                 if (main.P1Turn)
                 {
                     main.Player1.RemovePiece(main.selectedPiece);
                     main.Player1.AddPiece(newPiece, "queen", new int[] { (int)(Target.z + 3.5f), (int)(Target.x + 3.5f) });
                 }
                 else
                 {
                     main.Player2.RemovePiece(main.selectedPiece);
                     main.Player2.AddPiece(newPiece, "queen", new int[] { (int)(Target.z + 3.5f), (int)(Target.x + 3.5f) });
                 }
                 Destroy(main.selectedPiece);
                 pawnAtEnd = false;
             }
             main.selectedPiece   = null;
             main.SpaceSelectable = false;
             main.P1Turn          = !main.P1Turn;
             main.pieceSelectable = true;
             main.SetCamera();
             Target = new Vector3(-100f, -100f, -100f);
         }
     }
 }