void OnTriggerEnter(Collider col)
 {
     if (lastCubeMoved == this.gameObject && Checkerboard.isCube(col.gameObject))
     {
         onTopOf = col.gameObject;
         GoTo(transform.position + (2.0f * Checkerboard.moveUp) * (GameObject.Find("NegativeSpaceCenter").transform.up));
     }
 }
Exemple #2
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 void OnTriggerEnter(Collider col)
 {
     if (lastCubeMoved == this.gameObject && Checkerboard.isCube(col.gameObject))
     {
         onTopOf = col.gameObject;
         GoTo(transform.position + new Vector3(0, Checkerboard.moveUp * 2.0f, 0));
     }
 }