void OnTriggerEnter(Collider col) { if (lastCubeMoved == this.gameObject && Checkerboard.isCube(col.gameObject)) { onTopOf = col.gameObject; GoTo(transform.position + (2.0f * Checkerboard.moveUp) * (GameObject.Find("NegativeSpaceCenter").transform.up)); } }
void OnTriggerEnter(Collider col) { if (lastCubeMoved == this.gameObject && Checkerboard.isCube(col.gameObject)) { onTopOf = col.gameObject; GoTo(transform.position + new Vector3(0, Checkerboard.moveUp * 2.0f, 0)); } }