Exemple #1
0
    void Start()
    {
        player = gameObject.transform.parent.GetComponentInChildren<Player>();

        //let's create the player
        items = new Items();
        characters = new Characters();
        if (items.LoadItems() && characters.LoadCharacters())
        {
            prefab = Resources.Load(characters.GetCharacter("Guy").GetDirectory(), typeof(GameObject));
            PlayerObject = Instantiate(prefab) as GameObject;
            PlayerObject.transform.position = new Vector3(0, 0.5f, 0);
            PlayerObject.transform.SetParent(gameObject.transform.parent.FindChild("PlayerObject").transform);

            for (int i = -4; i <= 4; i++) //initial 8 tiles
            {
                int rand = Random.Range(0, 2);
                item = items.GetItem(TilesArray[rand]);
                prefab = Resources.Load(item.GetDirectory(), typeof(GameObject));
                ObjectI = Instantiate(prefab, Vector3.zero, Quaternion.identity) as GameObject;
                ObjectI.transform.position = new Vector3(i * 9, 0, 0) + item.GetBasePosition();
                ObjectI.transform.SetParent(gameObject.transform.FindChild("Tiles").transform);
                tiles.Add(ObjectI);
            }
        }
    }