Exemple #1
0
        public ExchangePlayer(Characters.NPC.NPCMap _npc)
        {
            IsNpc = true;
            Npc = _npc;

            Items = new List<ExchangeItem>();
        }
Exemple #2
0
        public ExchangePlayer(Characters.Character _character)
        {
            IsNpc = false;
            Character = _character;

            Items = new List<ExchangeItem>();
        }
Exemple #3
0
    void Start()
    {
        player = gameObject.transform.parent.GetComponentInChildren<Player>();

        //let's create the player
        items = new Items();
        characters = new Characters();
        if (items.LoadItems() && characters.LoadCharacters())
        {
            prefab = Resources.Load(characters.GetCharacter("Guy").GetDirectory(), typeof(GameObject));
            PlayerObject = Instantiate(prefab) as GameObject;
            PlayerObject.transform.position = new Vector3(0, 0.5f, 0);
            PlayerObject.transform.SetParent(gameObject.transform.parent.FindChild("PlayerObject").transform);

            for (int i = -4; i <= 4; i++) //initial 8 tiles
            {
                int rand = Random.Range(0, 2);
                item = items.GetItem(TilesArray[rand]);
                prefab = Resources.Load(item.GetDirectory(), typeof(GameObject));
                ObjectI = Instantiate(prefab, Vector3.zero, Quaternion.identity) as GameObject;
                ObjectI.transform.position = new Vector3(i * 9, 0, 0) + item.GetBasePosition();
                ObjectI.transform.SetParent(gameObject.transform.FindChild("Tiles").transform);
                tiles.Add(ObjectI);
            }
        }
    }
Exemple #4
0
        private string GetRangeFromCharacters(Characters range)
        {
            if (range == _previousRange)
                return _rangeCache;

            StringBuilder sb = new StringBuilder();

            if (range.HasFlag(Characters.Letters))
                sb.Append("abcdefghijklmnopqrstuvwxyz");

            if (range.HasFlag(Characters.LettersUppercase))
                sb.Append("ABCDEFGHIJKLMNOPQRSTUVWXYZ");

            if (range.HasFlag(Characters.Numbers))
                sb.Append("0123456789");

            if (range.HasFlag(Characters.SymbolsBasic))
                sb.Append("!-_.+");

            if (range.HasFlag(Characters.SymbolsAdvanced))
                sb.Append("'^%&/()=?~;,{[]}");

            string ret = sb.ToString();

            _previousRange = range;
            _rangeCache = ret;

            return ret;
        }
        public override Common.AI_STATE chooseAction(Characters.Minion m)
        {
            //Decide whether the current path to the target is stale. If so, we need to recalculate the path, otherwise just follow the current one

            //The path is stale if we haven't calculated it in a long time
            return m.lastCalced <= 0 ? Common.AI_STATE.YES : Common.AI_STATE.NO;
        }
Exemple #6
0
        public static void OnMove(Characters.Character character, int nextZaapis)
        {
            if (Entities.Requests.ZaapisRequests.ZaapisList.Any(x => x.MapID == nextZaapis))
            {
                var zaapis = Entities.Requests.ZaapisRequests.ZaapisList.First(x => x.MapID == nextZaapis);

                if ((zaapis.Faction == 1 && character.Faction.ID == 2) || (zaapis.Faction == 2 && character.Faction.ID == 1))
                {
                    character.NClient.Send("Im1196");
                    return;
                }

                var price = (character.Faction.ID == zaapis.Faction ? 10 : 20);

                character.Kamas -= price;
                character.NClient.Send(string.Concat("Im046;", price));
                character.TeleportNewMap(zaapis.MapID, zaapis.CellID);

                character.NClient.Send("Wv");

                character.SendChararacterStats();
            }
            else
                character.NClient.Send("BN");
        }
Exemple #7
0
        public static void OpenBank(Characters.Character character)
        {
            if (!Entities.Requests.BanksRequests.BanksList.Any(x => x.Owner == character.NClient.Infos.ID))
            {
                var newBank = new Bank()
                {
                    Owner = character.NClient.Infos.ID,
                    Kamas = 0,
                    IsNewBank = true
                };

                Entities.Requests.BanksRequests.BanksList.Add(newBank);
            }

            var bank = Entities.Requests.BanksRequests.BanksList.First(x => x.Owner == character.NClient.Infos.ID);
            var price = bank.Items.Count;

            if (price != 0 && price > character.Kamas)
            {
                character.NClient.Send("Im182");
                return;
            }

            character.Kamas -= price;
            character.SendChararacterStats();

            BanksExchanges.Add(new BankExchange(bank, character));

            character.NClient.Send("ECK5|");
            character.NClient.Send(string.Format("EL{0};G{1}", bank.GetExchangeItems(), bank.Kamas));
            character.State.OnExchangeWithBank = true;
        }
Exemple #8
0
        public static void LeaveExchange(Characters.Character canceler, bool must = true)
        {
            if (canceler.State.ActualNPC != -1)
            {
                canceler.State.ActualNPC = -1;
                canceler.State.OnExchange = false;
            }

            if (canceler.State.CurrentPlayerTrade != -1)
            {
                var character = SunDofus.World.Entities.Requests.CharactersRequests.CharactersList.First(x => x.ID == canceler.State.CurrentPlayerTrade);

                if (character != null)
                {
                    if (character.IsConnected && must)
                        character.NClient.Send("EV");

                    canceler.State.CurrentPlayerTrade = -1;
                    canceler.State.OnExchange = false;
                    canceler.State.OnExchangePanel = false;
                    canceler.State.OnExchangeAccepted = false;

                    character.State.CurrentPlayerTrade = -1;
                    character.State.OnExchange = false;
                    character.State.OnExchangePanel = false;
                    character.State.OnExchangeAccepted = false;

                    lock (Exchanges)
                    {
                        if (Exchanges.Any(x => (x.memberOne.Character == canceler && x.memberTwo.Character == character) || (x.memberTwo.Character == canceler && x.memberOne.Character == character)))
                            Exchanges.Remove(Exchanges.First(x => (x.memberOne.Character == canceler && x.memberTwo.Character == character) || (x.memberTwo.Character == canceler && x.memberOne.Character == character)));
                    }
                }
            }
        }
 public WebCharacter(Characters character, int id)
 {
     Name = character.ToString();
     _urlTail = CharacterUtility.GetEnumDescription(character);
     Id = id;
     _page = new Page(UrlBase + _urlTail, Id);
     GetData();
 }
Exemple #10
0
 public FavorCheck(string RawFavor)
 {
     string[] parts = RawFavor.Trim().TrimStart('#').TrimStart('=').Split(':');
     CharName = (Characters)Enum.Parse(typeof(Characters), parts[0].Trim());
     Value = Convert.ToInt32(parts[1].Trim());
     AboveID = Convert.ToInt32(parts[2].Trim());
     BelowID = Convert.ToInt32(parts[3].Trim()); 
 }
Exemple #11
0
	void Start () {
		currentCharacter = dialogueFile.DialogItems [0].character; //sets conversation with character listed in the first element of dialogue
		style.richText = true; //allows html modifications to text
		StepsisterCycle (); //kicks off the conversation
		if (currentCharacter == Characters.Pink)
			SoundtrackManager.s_instance.PlayAudioSource (SoundtrackManager.s_instance.pink);
		else
			SoundtrackManager.s_instance.PlayAudioSource (SoundtrackManager.s_instance.chat);
	}
Exemple #12
0
	/*
	 * <summary>
	 * Funcion que sirve para que es llamada por los items del scrollview de seleccion de personaje
	 * indicando que un personaje fue elegido y se debe a elejir el persoanje del siguiente jugador
	 * </summary>
	 * <params name = "charPlayer">
	 * Enum Character que ha sido elejigo por el jugador
	 * </params>
	 * */
	public void PlayerSelection (Characters charPlayer)
	{
		if (currPlayer != null)
		{
			currPlayer.character = charPlayer;
			Debug.Log (string.Format ("Player {0} selected {1}", currPlayer.playerIndex, charPlayer.ToString ()));	
			currPlayer = GetNextPlayer ();
		}
	}
 public static void MoveRight(Characters enemy, MainCharacter mainCharacter, ref bool reachMainCharacther)
 {
     if (mainCharacter.X - 50 < enemy.X)
     {
         enemy.X -= 1;
         reachMainCharacther = true;
         enemy.CurrentAnimation = enemy.WalkingLeft;
     }
 }
 public static void MoveUp(Characters enemy, MainCharacter mainCharacter, ref bool reachMainCharacther)
 {
     if (mainCharacter.Y + (mainCharacter.CurrentAnimation.FrameHeight - enemy.CurrentAnimation.FrameHeight) < enemy.Y)
     {
         enemy.CurrentAnimation = enemy.CurrentAnimation == enemy.WalkingLeft ? enemy.WalkingLeft : enemy.WalkingRight;
         reachMainCharacther = true;
         enemy.Y -= 1;
     }
 }
Exemple #15
0
 public static PlayerInfo getPlayer(Characters character)
 {
     for (int i = 0; i < m_Players.Count; i++)
     {
         if (m_Players[i].i_Character == character)
             return m_Players[i];
     }
     //error
     return null;
 }
Exemple #16
0
 void IPlayerApi.OnPlayerCharacters(Characters characters)
 {
     for (int i = 0; i <= maxCharacters; i++) {
         if (characters.characters.ElementAtOrDefault(i) != null) {
             Character character = characters.characters[i];
             this.characters[character.id] = character;
             string name = "character" + i+1;
             characterOptions[name].Load(character.id, false);
         }
     }
 }
 public override AI_STATE chooseAction(Characters.Minion m)
 {
     if (chooseNextNode(m))
     {
         return AI_STATE.ATTACK;
     }
     else
     {
         return AI_STATE.NO;
     }
 }
Exemple #18
0
        public Fight(Characters.Character player1, Characters.Character player2, FightType type, Map map)
        {
            _fighters = new List<Fighter>();
            //_players = new List<Characters.Character>();
            //_players.Add(player1);
            //_players.Add(player2);

            _ID = map.NextFightID();
            _type = type;
            _state = FightState.Starting;
        }
Exemple #19
0
        public static void AddExchange(Characters.Character trader, Characters.Character traded)
        {
            lock(Exchanges)
                Exchanges.Add(new Exchange(new ExchangePlayer(trader), new ExchangePlayer(traded)));

            trader.State.OnExchangePanel = true;
            traded.State.OnExchangePanel = true;

            trader.State.CurrentPlayerTrade = traded.ID;
            traded.State.CurrentPlayerTrade = trader.ID;

            trader.NClient.Send("ECK1");
            traded.NClient.Send("ECK1");
        }
Exemple #20
0
        public static void SaveZaap(Characters.Character character)
        {
            if (Entities.Requests.ZaapsRequests.ZaapsList.Any(x => x.MapID == character.MapID))
            {
                var zaap = Entities.Requests.ZaapsRequests.ZaapsList.First(x => x.MapID == character.MapID);

                character.SaveMap = zaap.MapID;
                character.SaveCell = zaap.CellID;

                character.NClient.Send("Im06");
            }
            else
                character.NClient.Send("BN");
        }
Exemple #21
0
        public static void AddExchange(Characters.Character traider, Characters.Character traided)
        {
            lock(Exchanges)
                Exchanges.Add(new Exchange(traider, traided));

            traider.State.onExchangePanel = true;
            traided.State.onExchangePanel = true;

            traider.State.actualPlayerExchange = traided.ID;
            traided.State.actualPlayerExchange = traider.ID;

            traider.NetworkClient.Send("ECK1");
            traided.NetworkClient.Send("ECK1");
        }
Exemple #22
0
        public static void ParseEffect(Characters.Character client, int type, string args)
        {
            var datas = args.Split(',');

            switch (type)
            {
                case 0: //Telep
                    client.TeleportNewMap(int.Parse(datas[0]), int.Parse(datas[1]));
                    break;

                case 1: //Life
                    client.AddLife(int.Parse(datas[0]));
                    break;
            }
        }
Exemple #23
0
        public void AddPlayer(Characters.Character character)
        {
            Send(string.Format("GM|+{0}", character.PatternDisplayChar()));

            character.NetworkClient.Send(string.Format("fC{0}", Fights.Count)); //Fight

            lock (Characters)
                Characters.Add(character);

            character.NetworkClient.Send(string.Format("GM{0}", CharactersPattern()));

            if(Npcs.Count > 0)
                character.NetworkClient.Send(string.Format("GM{0}", NPCsPattern()));

            if (MonstersGroups.Count > 0)
                character.NetworkClient.Send(string.Format("GM{0}", MonstersGroupsPattern()));
        }
Exemple #24
0
    public static Character Get(Characters e)
    {
        string name = "";
        string imageName = "";

        switch(e)
        {
            case Characters.Captain:
                name = "";
                imageName = "";
                break;
        }

        Character character = new Character(e, name, imageName);

        return character;
    }
Exemple #25
0
    public Character(Characters id, string name, string imagename)
    {
        ID = id;
        Name = name;
        ImageName = imagename;

        Images = new Dictionary<Status, Texture2D>();
        foreach (Status e in Enum.GetValues(typeof(Status)))
        {
            Texture2D texture = Resources.Load<Texture2D>("Texture/" + ImageName + "_" + e.ToString());

            if (texture == null)
            {
                Images.Add(e, null);
                continue;
            }
        }
    }
        public static void Move(Characters enemy,MainCharacter mainCharacter)
        {
            bool reachMainCharacther=false;

            MoveLeft(enemy, mainCharacter, ref reachMainCharacther);

            MoveRight(enemy, mainCharacter, ref reachMainCharacther);

            MoveDown(enemy, mainCharacter, ref reachMainCharacther);

            MoveUp(enemy, mainCharacter, ref reachMainCharacther);

            if (!reachMainCharacther)
            {
                enemy.CurrentAnimation.SourceRectangle = new Rectangle(0, 0, enemy.CurrentAnimation.FrameWidth,
                    enemy.CurrentAnimation.FrameHeight);
            }
        }
            void IPlayerApi.OnPlayerCharacters(Characters characters)
            {
                for (int i = 0; i <= maxCharacters; i++) {
                    if (characters.characters.ElementAtOrDefault(i) != null) {
                        Character character = characters.characters[i];
                        this.characters[character.id] = character;
                        string name = "character" + i+1;
                        characterOptions[name].Load(character.id, false);
                    }
                }

                if (DefaultClient.instance.autoLogin) {
                    if (characters.characters.Count > 0) {
                        Character character = characters.characters[0];
                        characterId = character.id;
                        CharacterApi.instance.SetCharacter(characterId, this);
                    }
                }
            }
Exemple #28
0
        public static void OnMove(Characters.Character character, int nextZaap)
        {
            if (Entities.Requests.ZaapsRequests.ZaapsList.Any(x => x.MapID == nextZaap))
            {
                var zaap = Entities.Requests.ZaapsRequests.ZaapsList.First(x => x.MapID == nextZaap);

                var price = CalcPrice(character.GetMap(), zaap.Map);

                character.Kamas -= price;
                character.NClient.Send(string.Concat("Im046;", price));
                character.TeleportNewMap(zaap.MapID, zaap.CellID);

                character.NClient.Send("WV");

                character.SendChararacterStats();
            }
            else
                character.NClient.Send("BN");
        }
Exemple #29
0
        public void MoveGold(Characters.Character character, long kamas)
        {
            if (player1 == character)
            {
                Reset();
                _player1Gold = kamas;

                player1.NetworkClient.Send(string.Format("EMKG{0}", kamas));
                player2.NetworkClient.Send(string.Format("EmKG{0}", kamas));
            }
            else if (player2 == character)
            {
                Reset();
                _player2Gold = kamas;

                player2.NetworkClient.Send(string.Format("EMKG{0}", kamas));
                player1.NetworkClient.Send(string.Format("EmKG{0}", kamas));
            }
        }
Exemple #30
0
    public void Do_Area_Effect(List<Vector3> squares, Characters attacker, Actions act)
    {
        GameObject instance;
        instance = Instantiate(effects[1], act._area_start, Quaternion.identity) as GameObject;
        instance.transform.SetParent(effectholder);
        Vector3 dir = (act._area_target - act._area_start);
        dir.Normalize ();
        float ang = Vector3.Angle (new Vector3(1,0,0), dir);
        if (dir.y < 0)
            ang *= -1;
        instance.transform.Translate (dir/2);
        instance.transform.Rotate ( new Vector3 (0, 0, ang) );
        effecttime = 30;

        // write log
        Append_Log (attacker.charname + " uses " + act._name);

        // roll damage
        int dmg = Dice.roll (act.Get_Damage());

        disp_dmgpos.Clear();
        disp_dmgstr.Clear();

        // Get affected target
        foreach (Vector3 pos in squares) {
            int target = map.Get_Char_At (pos);
            if (target>0){

                int sv =characters[target].Roll_Save (act._save_type);
                int dd = sv < act._save_dc ? dmg : dmg/2;

                disp_dmgpos.Add(pos);
                disp_dmgstr.Add (dd.ToString());
                // "Char rolls reflex save (20). Pass! Take 10 damage!"
                string passfail=sv < act._save_dc ? "Fail" : "Pass";
                Append_Log(characters[target].charname + " rolls " + Parser.Get_Save_Name(act._save_type) + " save ("
                           + sv + "). " + passfail + "! Takes " + dd + " damage!");
            }
        }

        showdmg = _dmgshowtime + effecttime;
    }
Exemple #31
0
 public MainWindowViewModelDummy()
 {
     Characters.Add(new CharacterViewModelDummy());
     //EditingItem = Characters[0].ItemsProps[0];
     //AboutWindowVisible = true;
 }
Exemple #32
0
 public List <BaseCharacter> TeamMembers(Team group)
 {
     return(Characters.Where(c => c.Group == group).ToList());
 }
 public void AddCharacter(Character character)
 {
     Characters.Add(character);
     SaveChanges();
 }
 public GetCharacterResponse(bool success, Characters character, string error = "") : base(success, error)
 {
     Character = character;
 }
Exemple #35
0
        internal static async void FarmFieldAction(IPlayer player, string itemName, int itemMinAmount, int itemMaxAmount, string animation, int duration)
        {
            if (player == null || !player.Exists || itemName == "" || itemMinAmount == 0 || itemMaxAmount == 0 || animation == "")
            {
                return;
            }
            int charId = User.GetPlayerOnline(player);

            if (charId <= 0)
            {
                return;
            }
            if (player.HasPlayerHandcuffs() || player.HasPlayerRopeCuffs())
            {
                HUDHandler.SendNotification(player, 3, 5000, "Wie willst du das mit Handschellen/Fesseln machen?"); return;
            }
            InventoryHandler.InventoryAnimation(player, animation, duration);
            await Task.Delay(duration + 1250);

            lock (player)
            {
                player.SetPlayerFarmingActionMeta("None");
            }
            int rndItemAmount = new Random().Next(itemMinAmount, itemMaxAmount);

            //Doppelte Menge aufsammeln
            if (Characters.IsCharacterFastFarm(charId))
            {
                rndItemAmount += 1;
            }
            float itemWeight     = ServerItems.GetItemWeight(itemName) * rndItemAmount;
            float invWeight      = CharactersInventory.GetCharacterItemWeight(charId, "inventory");
            float backpackWeight = CharactersInventory.GetCharacterItemWeight(charId, "backpack");

            if (invWeight + itemWeight > 15f && backpackWeight + itemWeight > Characters.GetCharacterBackpackSize(Characters.GetCharacterBackpack(charId)))
            {
                HUDHandler.SendNotification(player, 3, 5000, $"Deine Taschen sind voll."); return;
            }

            if (invWeight + itemWeight <= 15f)
            {
                HUDHandler.SendNotification(player, 2, 5000, $"Du hast {itemName} ({rndItemAmount}x) gesammelt (Lagerort: Inventar).");
                CharactersInventory.AddCharacterItem(charId, itemName, rndItemAmount, "inventory");
                return;
            }

            if (Characters.GetCharacterBackpack(charId) != "None" && backpackWeight + itemWeight <= Characters.GetCharacterBackpackSize(Characters.GetCharacterBackpack(charId)))
            {
                HUDHandler.SendNotification(player, 2, 5000, $"Du hast {itemName} ({rndItemAmount}x) gesammelt (Lagerort: Rucksack / Tasche).");
                CharactersInventory.AddCharacterItem(charId, itemName, rndItemAmount, "backpack");
                return;
            }
        }
Exemple #36
0
 public static bool IsItemActive(IPlayer player, string itemName)
 {
     try
     {
         if (player == null || !player.Exists)
         {
             return(false);
         }
         int charId = User.GetPlayerOnline(player);
         if (charId <= 0 || itemName == "")
         {
             return(false);
         }
         itemName = ServerItems.ReturnNormalItemName(itemName);
         if (Characters.GetCharacterBackpack(charId) == itemName)
         {
             return(true);
         }
         else if ((string)Characters.GetCharacterWeapon(player, "PrimaryWeapon") == itemName || (string)Characters.GetCharacterWeapon(player, "SecondaryWeapon") == itemName || (string)Characters.GetCharacterWeapon(player, "SecondaryWeapon2") == itemName || (string)Characters.GetCharacterWeapon(player, "FistWeapon") == itemName)
         {
             return(true);
         }
         else if (itemName == "Smartphone" && Characters.IsCharacterPhoneEquipped(charId))
         {
             return(true);
         }
         return(false);
     }
     catch (Exception e)
     {
         Alt.Log($"{e}");
     }
     return(false);
 }
Exemple #37
0
        public async Task <ActionResult> Authorize(string code, string state)
        {
            if (User.Identity.IsAuthenticated) //TODO: check state
            {
                string      id = User.Identity.GetUserId();
                BearerToken b  = await APIHelper.GetInstance().GetTokenWithAuthenticationCode(code);


                //probably going to need something like:
                //>authenticate and set identity+bearertoken with middleware
                //
                //>get identity
                //  >get bearertoken from identity
                //      >do API call(bearertoken)

                //One way of storing the access and/or openid token, but probably inefficient and not well maintainable?
                //var claims = new List<Claim>();
                //claims.Add(new Claim("BlizzardAuthClientCredentialsAccessToken", b.access_token));
                //claims.Add(new Claim("BlizzardAuthClientCredentialsTokenType", b.token_type));
                //claims.Add(new Claim("BlizzardAuthClientCredentialsExpiresIn", b.expires_in.ToString()));
                //if(b.scope != null)
                //    claims.Add(new Claim("BlizzardAuthClientCredentialsScope", b.scope));
                //if (b.id_token != null)
                //    claims.Add(new Claim("BlizzardAuthClientCredentialsIdToken", b.id_token));
                //claims.Add(new Claim("BlizzardAuthClientCredentialsSub", b.sub));
                //claims.Add(new Claim("BlizzardAuthClientCredentialsExpirationDate", b.expirationDate.ToString()));
                //foreach(Claim c in claims)
                //{
                //    await UserManager.AddClaimAsync(id, c);
                //}

                //Cookie: The worst option for storing an openid token, OK for storing the short-lived access token

                //TODO: there's no way of distinguishing region right now, and if different regions have same realm names errors will occur here.
                //CODE FOR ADDING (only max level) CHARACTERS TO ACCOUNT
                int            processed = 0;
                AccountProfile account   = await APIHelper.GetInstance().GetAccountProfile();

                int accountsCount = account.wow_accounts.Count();
                Tuple <Character, CharacterMedia>[] responseArr =
                    new Tuple <Character, CharacterMedia> [account.wow_accounts.Select(x => x.characters.Where(y => y.level >= 60).Count()).Sum()];

                for (int i = 0; i < accountsCount; i++)
                {
                    Character[]         cArr   = account.wow_accounts[i].characters.Where(x => x.level >= 60).ToArray();
                    Characters[]        csArr  = cArr.Where(x => x.level >= 60).Select(y => Characters.CharacterToAerithiumDBCharactersConverter(y)).ToArray();
                    People_Characters[] pCsArr = new People_Characters[csArr.Count()];
                    for (int j = 0; j < csArr.Count(); j++)
                    {
                        //Use Characters to reference the object, since there is no id yet - EF will take care of it :)
                        pCsArr[j] = new People_Characters()
                        {
                            Characters = csArr[j], person_id = id
                        };
                        CharacterMedia cM = null;
                        cM = await APIHelper.GetInstance().GetCharacterMedia(cArr[j].realm.slug, cArr[j].name);

                        responseArr[processed] = new Tuple <Character, CharacterMedia>(cArr[j], cM);
                        processed++;
                    }
                    db.Characters.AddRange(csArr);
                    db.People_Characters.AddRange(pCsArr);
                    //db.SaveChanges();
                }
                ViewData["Response"] = responseArr;


                //ViewBag.Battletag = await APIHelper.GetInstance().GetUserInfo();
                //ViewBag.Guild = await APIHelper.GetInstance().GetGuild("silvermoon", "aerithium");
                //ViewBag.CharacterProfile = await APIHelper.GetInstance().GetCharacterProfile("silvermoon", "aerithium");
                //ViewBag.Mounts = await APIHelper.GetInstance().GetAccountMounts();
                //ViewBag.Pets = await APIHelper.GetInstance().GetAccountPets();

                return(View());
            }

            //someone's in between D:
            return(new HttpUnauthorizedResult());
        }
        public Task RegisterUser(User player, string username, string password)
        {
            Console.WriteLine("151");
            //Check if user exists
            var dbUser = Main.database.UserCollection.AsQueryable().FirstOrDefault(x => x.Username.ToLower() == username.ToLower());

            if (dbUser != null)
            {
                player.Emit("client:login:modal", "Fehler", "Dieser Benutzername ist bereits vergeben!");
                return(Task.CompletedTask);
            }
            //hash pw
            var hashedPw = BCrypt.Net.BCrypt.HashString(password);

            Console.WriteLine("161");
            //create user
            var newUser = new Users()
            {
                Username = username, Password = hashedPw
            };

            //emit client success
            player.Emit("server:register:finished");

            //add to db
            Main.database.UserCollection.InsertOne(newUser);
            Console.WriteLine("170");
            var Clothes = new Clothing()
            {
                Mask = new Component()
                {
                    drawableId = 0, colorId = 0
                },
                Torso = new Component()
                {
                    drawableId = 0, colorId = 0
                },
                Legs = new Component()
                {
                    drawableId = 0, colorId = 0
                },
                Bag = new Component()
                {
                    drawableId = 0, colorId = 0
                },
                Shoes = new Component()
                {
                    drawableId = 0, colorId = 0
                },
                Accessoires = new Component()
                {
                    drawableId = 0, colorId = 0
                },
                Undershirt = new Component()
                {
                    drawableId = 0, colorId = 0
                },
                Armor = new Component()
                {
                    drawableId = 0, colorId = 0
                },
                Decals = new Component()
                {
                    drawableId = 0, colorId = 0
                },
                Tops = new Component()
                {
                    drawableId = 0, colorId = 0
                },
                Hats = new Component()
                {
                    drawableId = 0, colorId = 0
                },
                Glasses = new Component()
                {
                    drawableId = 0, colorId = 0
                },
                Ears = new Component()
                {
                    drawableId = 0, colorId = 0
                },
                Watches = new Component()
                {
                    drawableId = 0, colorId = 0
                },
                Bracelets = new Component()
                {
                    drawableId = 0, colorId = 0
                },
            };

            Console.WriteLine("190");
            var charList = Main.database.CharacterCollection.AsQueryable().ToList();
            int nextPlayerId;

            if (charList.Count == 0)
            {
                nextPlayerId = 1;
            }
            else
            {
                nextPlayerId = charList.Last().playerId + 1;
            }



            bool numberNotExisting = false;
            int  nummer            = 0;

            Console.WriteLine("197");
            do
            {
                var rand = new Random();
                nummer = rand.Next(10000, 99999);

                var nummerExists = Main.database.CharacterCollection.AsQueryable().Where(c => c.Number == nummer);
                if (nummerExists != null)
                {
                    numberNotExisting = true;
                }
            } while (!numberNotExisting);

            Console.WriteLine("211");
            //create new char
            var newChar = new Characters()
            {
                ownerObjId = newUser.id, moneyHand = 5000, Clothes = Clothes, playerId = nextPlayerId, Inventar = new List <Item>(), Number = nummer
            };

            //create new Bankacc
            var nextKontoId = Main.database.BankCollection.AsQueryable().ToList().Count + 1;

            Console.WriteLine("217");
            var newBankAcc = new KontoCollection()
            {
                kontoNummer = nextKontoId, kontoPin = 0000, kontoStand = 0, objectOwnerId = newChar.id
            };

            Main.database.BankCollection.InsertOne(newBankAcc);
            Console.WriteLine("219");
            //add to db
            Main.database.CharacterCollection.InsertOne(newChar);
            player.playerId = newChar.playerId;
            player.uid      = newUser.id;


            Console.WriteLine("227");
            player.Spawn(new Position(-812.0f, 175.0f, 76f), 0);
            player.Rotation = new Rotation(0, 0, 102.1003189086914f);
            //start charcreator
            player.Emit("character:Edit");
            player.Dimension = player.Id;



            return(Task.CompletedTask);
        }
Exemple #39
0
 public ADDMEMBER(Characters characterId)
 {
     _characterId = characterId;
 }
Exemple #40
0
        public bool ProcessRound()
        {
            // make sure any new summons end up in the right place
            Characters.Sort(new InitSort());

            bool result = true;

            if (OutputAttacks)
            {
                Console.WriteLine(string.Format("\n--- Encounter Round {0} --- ", Round));
            }

            for (int me = 0; me < Characters.Count; me++)
            {
                // am dead, am big cat no more
                if (!Characters[me].Alive)
                {
                    continue;
                }

                if (Characters[me].MyType == CreatureType.Summon && Characters[me].BeenSummoned == false)
                {
                    continue;
                }

                // has a team prevailed?
                if (CurrentEnemies(Team.TeamOne).Count == 0 || CurrentEnemies(Team.TeamTwo).Count == 0)
                {
                    if (result && OutputAttacks)
                    {
                        Console.WriteLine("\n*** Encounter ended *** \n");
                    }
                    result = false;
                    break;
                }

                Characters[me].Stats.Rounds++;
                Characters[me].OnNewRound();

                // are we a healer? does anyone need it?
                if (AllowHealing && Characters[me].Healer)
                {
                    int target = PickHealTarget(Characters[me].Group);
                    if (target > -1)
                    {
                        Characters[me].HealTarget = Characters[target];
                    }
                }

                Characters[me].OnNewTurn();

                foreach (int id in PreTurnChars)
                {
                    int        idx       = GetIndexByID(id);
                    BaseAction preAction = Characters[idx].PickPreTurn(Characters[me]);
                    if (!ProcessAction(preAction, idx, me))
                    {
                        if (result && OutputAttacks)
                        {
                            Console.WriteLine("\n*** Encounter ended *** \n");
                        }
                        result = false;
                        break;
                    }
                }

                // am dead, am big cat no more
                if (!Characters[me].Alive)
                {
                    continue;
                }

                if (Characters[me].BonusActionFirst)
                {
                    // pick bonus action
                    BaseAction bonusAction = Characters[me].PickBonusAction();
                    if (bonusAction.Type != BaseAction.ActionType.None)
                    {
                        Characters[me].UsedBonusAction = true;
                    }

                    if (!ProcessAction(bonusAction, me))
                    {
                        if (result && OutputAttacks)
                        {
                            Console.WriteLine("\n*** Encounter ended *** \n");
                        }
                        result = false;
                        break;
                    }

                    // pick action
                    BaseAction mainAction = Characters[me].PickAction();
                    if (mainAction.Type != BaseAction.ActionType.None)
                    {
                        Characters[me].UsedBonusAction = true;
                    }


                    if (!ProcessAction(mainAction, me))
                    {
                        if (result && OutputAttacks)
                        {
                            Console.WriteLine("\n*** Encounter ended *** \n");
                        }
                        result = false;
                        break;
                    }
                }
                else
                {
                    // pick action
                    BaseAction mainAction = Characters[me].PickAction();
                    if (mainAction.Type != BaseAction.ActionType.None)
                    {
                        Characters[me].UsedBonusAction = true;
                    }

                    if (!ProcessAction(mainAction, me))
                    {
                        if (result && OutputAttacks)
                        {
                            Console.WriteLine("\n*** Encounter ended *** \n");
                        }
                        result = false;
                        break;
                    }

                    // pick bonus action
                    BaseAction bonusAction = Characters[me].PickBonusAction();
                    if (bonusAction.Type != BaseAction.ActionType.None)
                    {
                        Characters[me].UsedBonusAction = true;
                    }

                    if (!ProcessAction(bonusAction, me))
                    {
                        if (result && OutputAttacks)
                        {
                            Console.WriteLine("\n*** Encounter ended *** \n");
                        }
                        result = false;
                        break;
                    }
                }

                string endTurn = Characters[me].OnEndTurn();
                if (OutputAttacks)
                {
                    if (!string.IsNullOrEmpty(endTurn))
                    {
                        Console.WriteLine(endTurn);
                    }
                }

                // post turn reactions
                if (result)
                {
                    foreach (int id in PostTurnChars)
                    {
                        int        idx        = GetIndexByID(id);
                        BaseAction postAction = Characters[idx].PickPostTurn(Characters[me]);
                        if (!ProcessAction(postAction, idx, me))
                        {
                            if (result && OutputAttacks)
                            {
                                Console.WriteLine("\n*** Encounter ended *** \n");
                            }
                            result = false;
                            break;
                        }
                    }
                }
            }

            // has a team prevailed?
            if (CurrentEnemies(Team.TeamOne).Count == 0 || CurrentEnemies(Team.TeamTwo).Count == 0)
            {
                result = false;
            }

            if (OutputAttacks && !result)
            {
                Console.WriteLine(string.Empty);
            }

            Round++;
            Players.Rounds++;
            Baddies.Rounds++;

            return(result);
        }
Exemple #41
0
        public async Task WithdrawFactionMoney(IPlayer player, string type, int factionId, int moneyAmount) //Type: faction | company
        {
            try
            {
                if (player == null || !player.Exists || factionId <= 0 || moneyAmount < 1 || type == "")
                {
                    return;
                }
                if (type != "faction" && type != "company")
                {
                    return;
                }
                int charid = User.GetPlayerOnline(player);
                if (charid == 0)
                {
                    return;
                }

                if (type == "faction")
                {
                    if (!ServerFactions.IsCharacterInAnyFaction(charid))
                    {
                        HUDHandler.SendNotification(player, 4, 5000, "Du bist in keiner Fraktion und hast keine Berechtigung dazu."); return;
                    }
                    if (factionId != ServerFactions.GetCharacterFactionId(charid))
                    {
                        HUDHandler.SendNotification(player, 4, 5000, "Ein unerwarteter Fehler ist aufgetreten. [FACTIONBANK-001]"); return;
                    }
                    if (ServerFactions.GetCharacterFactionRank(charid) != ServerFactions.GetFactionMaxRankCount(factionId) && ServerFactions.GetCharacterFactionRank(charid) != ServerFactions.GetFactionMaxRankCount(factionId) - 1)
                    {
                        HUDHandler.SendNotification(player, 3, 5000, "Du hast nicht den benötigten Rang um auf das Fraktionskonto zuzugreifen."); return;
                    }
                    if (ServerFactions.GetFactionBankMoney(factionId) < moneyAmount)
                    {
                        HUDHandler.SendNotification(player, 3, 5000, "Soviel Geld ist auf dem Fraktionskonto nicht vorhanden."); return;
                    }
                    ServerFactions.SetFactionBankMoney(factionId, ServerFactions.GetFactionBankMoney(factionId) - moneyAmount);
                    CharactersInventory.AddCharacterItem(charid, "Bargeld", moneyAmount, "inventory");
                    HUDHandler.SendNotification(player, 2, 5000, $"Du hast erfolgreich {moneyAmount}$ vom Fraktionskonto abgebucht.");
                    LoggingService.NewFactionLog(factionId, charid, 0, "bank", $"{Characters.GetCharacterName(charid)} ({charid}) hat {moneyAmount}$ vom Fraktionskonto abgebucht.");
                    return;
                }
                else if (type == "company")
                {
                    if (!ServerCompanys.IsCharacterInAnyServerCompany(charid))
                    {
                        HUDHandler.SendNotification(player, 4, 5000, "Du bist in keinem Unternehmen und hast keine Berechtigung dazu."); return;
                    }
                    if (factionId != ServerCompanys.GetCharacterServerCompanyId(charid))
                    {
                        HUDHandler.SendNotification(player, 4, 5000, "Ein unerwarteter Fehler ist aufgetreten. [FACTIONBANK-0001]"); return;
                    }
                    if (ServerCompanys.GetCharacterServerCompanyRank(charid) < 1)
                    {
                        HUDHandler.SendNotification(player, 3, 5000, "Du hast nicht den benötigten Rang um auf das Unternehmenskonto zuzugreifen."); return;
                    }
                    if (ServerCompanys.GetServerCompanyMoney(factionId) < moneyAmount)
                    {
                        HUDHandler.SendNotification(player, 3, 5000, "Soviel Geld ist auf dem Unternehmenskonto nicht vorhanden."); return;
                    }
                    ServerCompanys.SetServerCompanyMoney(factionId, ServerCompanys.GetServerCompanyMoney(factionId) - moneyAmount);
                    CharactersInventory.AddCharacterItem(charid, "Bargeld", moneyAmount, "inventory");
                    HUDHandler.SendNotification(player, 2, 5000, $"Du hast erfolgreich {moneyAmount}$ vom Unternehmenskonto abgebucht.");
                    LoggingService.NewCompanyLog(factionId, charid, 0, "bank", $"{Characters.GetCharacterName(charid)} ({charid}) hat {moneyAmount} vom Unternehmenskonto abgebucht.");
                    return;
                }
            }
            catch (Exception e)
            {
                Alt.Log($"{e}");
            }
        }
Exemple #42
0
 public static bool IsValidEscapeStart(int c)
 => GetEscapeReplacementCharacter(c & 0xff) != EscapeNotDefined && Characters.Is8BitChar(c);
 public Character GetCharacter(int id)
 {
     return(Characters.Find(id));
 }
Exemple #44
0
 public void SetCharacters(Characters <IThreeBehaviors> characters)
 {
     this.characters = characters;
 }
        public void Render(string text, Matrix4 transform, Color4 color)
        {
            //GL.Enable(EnableCap.Blend);
            //GL.EnableClientState(ArrayCap.VertexArray);
            //GL.EnableClientState(ArrayCap.ColorArray);
            //GL.EnableClientState(ArrayCap.TextureCoordArray);
            //GL.Enable(EnableCap.Texture2D);

            //GL.EnableVertexAttribArray(0);
            //GL.EnableVertexAttribArray(1);

            //GL.BlendFunc(BlendingFactor.SrcAlpha, BlendingFactor.OneMinusSrcAlpha);

            GL.UseProgram(textShader);
            GL.ActiveTexture(TextureUnit.Texture0);
            GL.BindTexture(TextureTarget.Texture2D, charMapTex);

            GL.Uniform4(uniformColor, color);
            GL.UniformMatrix4(uniformMatrix, false, ref transform);

            quadBufferPos = 0;
            Vector2 curpos = new Vector2(0, 0);

            int    charImHeight = (Characters.Length - (Characters.Length % charImWidth)) / charImWidth + 1;
            double charwidth    = 1.0 / charImWidth;
            double charheight   = 1.0 / charImHeight;

            foreach (char c in text)
            {
                if (c == '\n')
                {
                    curpos.Y += mapCharSize.Height;
                    curpos.X  = 0;
                }
                if (c == ' ')
                {
                    curpos.X += mapCharSize.Width / 4.0f;
                }
                if (!Characters.Contains(c))
                {
                    continue;
                }
                var    chari  = Characters.IndexOf(c);
                var    sz     = charSizes[chari];
                int    charix = chari % charImWidth;
                int    chariy = (chari - charix) / charImWidth;
                double sx     = charwidth * charix;
                double ex     = sx + charSizes[chari].Width / mapCharSize.Width * charwidth;
                double sy     = charheight * chariy;
                double ey     = sy + charSizes[chari].Height / mapCharSize.Height * charheight;

                float padding = mapCharSize.Width / 8f;
                sz.Width -= padding * 2;
                Vector2 endpos = curpos + new Vector2(sz.Width, sz.Height);

                int pos = quadBufferPos * 8;
                quadVertexbuff[pos++] = (curpos.X - padding);
                quadVertexbuff[pos++] = curpos.Y;
                quadVertexbuff[pos++] = (curpos.X - padding);
                quadVertexbuff[pos++] = endpos.Y;
                quadVertexbuff[pos++] = (endpos.X + padding);
                quadVertexbuff[pos++] = endpos.Y;
                quadVertexbuff[pos++] = (endpos.X + padding);
                quadVertexbuff[pos++] = curpos.Y;

                curpos.X += sz.Width;

                pos = quadBufferPos * 8;
                quaduvbuff[pos++] = sx;
                quaduvbuff[pos++] = sy;
                quaduvbuff[pos++] = sx;
                quaduvbuff[pos++] = ey;
                quaduvbuff[pos++] = ex;
                quaduvbuff[pos++] = ey;
                quaduvbuff[pos++] = ex;
                quaduvbuff[pos++] = sy;
                //quaduvbuff[pos++] = 0;
                //quaduvbuff[pos++] = 0;
                //quaduvbuff[pos++] = 1;
                //quaduvbuff[pos++] = 0;
                //quaduvbuff[pos++] = 1;
                //quaduvbuff[pos++] = 1;
                //quaduvbuff[pos++] = 0;
                //quaduvbuff[pos++] = 1;
                quadBufferPos++;
                FlushQuadBuffer();
            }
            FlushQuadBuffer(false);

            //GL.Disable(EnableCap.Blend);
            //GL.Disable(EnableCap.Texture2D);
            //GL.DisableClientState(ArrayCap.VertexArray);
            //GL.DisableClientState(ArrayCap.ColorArray);
            //GL.DisableClientState(ArrayCap.TextureCoordArray);

            //GL.DisableVertexAttribArray(0);
            //GL.DisableVertexAttribArray(1);
        }
Exemple #46
0
        public async Task SetCorrectCharacterSkin(IPlayer player)
        {
            if (player == null || !player.Exists)
            {
                return;
            }
            int charid = User.GetPlayerOnline(player);

            if (charid == 0)
            {
                return;
            }
            player.EmitLocked("Client:SpawnArea:setCharSkin", Characters.GetCharacterSkin("facefeatures", charid), Characters.GetCharacterSkin("headblendsdata", charid), Characters.GetCharacterSkin("headoverlays", charid));
        }
Exemple #47
0
        public bool[] BuildUsedRequestArray()
        {
            // Set anything false that is not used. This will be used when guilding the query string.
            bool[] used = new bool[18] {
                true, true, true, true, true,
                true, true, true, true, true, true, true, true, true,
                true, true, true, true
            };

            if (Basic is null || Basic.Equals(""))
            {
                used[0] = false;
            }
            if (Title is null || Title.Equals(""))
            {
                used[1] = false;
            }
            if (Authors is null || Authors.Equals(""))
            {
                used[2] = false;
            }
            if (Characters is null || Characters.Equals(""))
            {
                used[3] = false;
            }
            if (Relationships is null || Relationships.Equals(""))
            {
                used[4] = false;
            }
            if (Fandoms is null || Fandoms.Equals(""))
            {
                used[5] = false;
            }
            if (OtherTags is null || OtherTags.Equals(""))
            {
                used[6] = false;
            }

            if (Likes.Item1 == 0 && Likes.Item2 == 0)
            {
                used[7] = false;
            }
            if (Views.Item1 == 0 && Views.Item2 == 0)
            {
                used[8] = false;
            }
            if (Comments.Item1 == 0 && Comments.Item2 == 0)
            {
                used[9] = false;
            }
            if (WordCount.Item1 == 0 && WordCount.Item2 == 0)
            {
                used[10] = false;
            }

            if (UpdateBefore.Item1 == default || UpdateBefore.Item2 == default)
            {
                used[11] = false;
            }
            if (PublishBefore.Item1 == default || PublishBefore.Item2 == default)
            {
                used[12] = false;
            }

            if (Direction == 0)
            {
                used[13] = false;
            }
            if (SearchFicsBy == 0)
            {
                used[14] = false;
            }
            if (FicRaiting == 0)
            {
                used[15] = false;
            }
            if (Status == 0)
            {
                used[16] = false;
            }
            if (Crossover == 0)
            {
                used[17] = false;
            }

            return(used);
        }
Exemple #48
0
 public CharacterData this[Characters id] => GetDamagable(id);
        public async Task ValidateLoginAsync(User player, string username, string password)
        {
            Users dbUser = Main.database.UserCollection.AsQueryable().FirstOrDefault(x => x.Username == username);

            if (dbUser == null)
            {
                return;
            }
            if (!BCrypt.Net.BCrypt.Verify(password, dbUser.Password))
            {
                player.Emit("client:login:modal", "Fehler", "Falsches Passwort!");
                return;
            }
            Characters dbChar   = Main.database.CharacterCollection.AsQueryable().FirstOrDefault(c => c.ownerObjId == dbUser.id);
            var        tempChar = dbChar;

            if (dbChar == null)
            {
                return;
            }

            if (!dbUser.IsWhitelisted)
            {
                player.Emit("client:login:modal", "Fehler", "Dieser Account ist noch nicht gewhitelisted!");
                return;
            }
            player.Username   = dbUser.Username;
            player.Dimension  = 0;
            player.adminLevel = dbUser.adminLevel;
            player.Model      = (uint)PedModel.FreemodeMale01;
            if (dbChar.charData.sex != null)
            {
                player.sex = dbChar.charData.sex.Value;
            }
            player.playerId = dbChar.playerId;
            if (dbChar.frakId.HasValue)
            {
                player.frakId = dbChar.frakId.Value;
            }
            player.Emit("server:login:finished");


            //an alter pos spawnen
            if (dbChar.pos_x.HasValue)
            {
                var chardata = JsonConvert.SerializeObject(dbChar.charData);
                player.Spawn(new Position(dbChar.pos_x.Value, dbChar.pos_y.Value, (dbChar.pos_z.Value + 0.1f)), 0);
                player.Emit("character:Sync", chardata, true);
            }
            else
            {
                player.Spawn(new Position(-1045.6171875f, -2750.943115234375f, 21.36341667175293f), 0);
                player.Rotation = new Rotation(0, 0, 326.61578369140625f);
            }
            if (dbChar.Clothes == null)
            {
                var Clothes = new Clothing()
                {
                    Mask = new Component()
                    {
                        drawableId = 0, colorId = 0
                    },
                    Torso = new Component()
                    {
                        drawableId = 0, colorId = 0
                    },
                    Legs = new Component()
                    {
                        drawableId = 0, colorId = 0
                    },
                    Bag = new Component()
                    {
                        drawableId = 0, colorId = 0
                    },
                    Shoes = new Component()
                    {
                        drawableId = 0, colorId = 0
                    },
                    Accessoires = new Component()
                    {
                        drawableId = 0, colorId = 0
                    },
                    Undershirt = new Component()
                    {
                        drawableId = 0, colorId = 0
                    },
                    Armor = new Component()
                    {
                        drawableId = 0, colorId = 0
                    },
                    Decals = new Component()
                    {
                        drawableId = 0, colorId = 0
                    },
                    Tops = new Component()
                    {
                        drawableId = 0, colorId = 0
                    },
                    Hats = new Component()
                    {
                        drawableId = 0, colorId = 0
                    },
                    Glasses = new Component()
                    {
                        drawableId = 0, colorId = 0
                    },
                    Ears = new Component()
                    {
                        drawableId = 0, colorId = 0
                    },
                    Watches = new Component()
                    {
                        drawableId = 0, colorId = 0
                    },
                    Bracelets = new Component()
                    {
                        drawableId = 0, colorId = 0
                    },
                };
                tempChar.Clothes = Clothes;
            }
            if (dbChar.Inventar == null)
            {
                tempChar.Inventar = new List <Item> {
                    new Item {
                        amount = 39, itemId = 1
                    }
                };
            }


            player.Emit("client:hud:displayNotify", "Erfolgreich eingeloggt!");
            player.Emit("SaltyChat_OnConnected");
            Alt.Emit("PlayerLoggedIn", player);

            player.uid            = dbUser.id;
            player.Health         = dbChar.health;
            player.Armor          = dbChar.armor;
            player.paintballArena = 0;

            var tempUser = dbUser;

            tempUser.lastLogin = System.DateTime.Now.ToLocalTime().ToString("dd.MM.yyyy HH:mm:ss");
            tempChar.isOnline  = true;


            await Main.database.CharacterCollection.ReplaceOneAsync(c => c.ownerObjId == player.uid, tempChar);

            await Main.database.UserCollection.ReplaceOneAsync(x => x.Username == username, tempUser);

            var itemshopList    = JsonConvert.SerializeObject(itemShopInteraction.shopList);
            var garageList      = JsonConvert.SerializeObject(GarageInteractions.garageList);
            var tankstellenList = JsonConvert.SerializeObject(fuelStationInteract.fuelStationList);
            var vehshopList     = JsonConvert.SerializeObject(VehShopInteraction.vehShops);

            var discountStoreList = JsonConvert.SerializeObject(ClothingStoreInteraction.clothingStores.Where(c => c.storeType == 3));
            var suburbanList      = JsonConvert.SerializeObject(ClothingStoreInteraction.clothingStores.Where(c => c.storeType == 2));
            var ponsonlist        =
                JsonConvert.SerializeObject(ClothingStoreInteraction.clothingStores.Where(c => c.storeType == 1));

            var frakgaragelist = JsonConvert.SerializeObject(FrakGarageInteraction.frakGarages);
            var frakNpcList    = JsonConvert.SerializeObject(FrakNPCInteraction.frakNPCList);
            var ammunationList = JsonConvert.SerializeObject(AmmunationInteraction.AmmunationList);

            player.Emit("client:interactions:loadGarage", garageList);
            player.Emit("client:interactions:loadShops", itemshopList);
            player.Emit("client:interactions:loadFuelstations", tankstellenList);
            player.Emit("client:interactions:loadClothingStores", discountStoreList, suburbanList, ponsonlist);
            player.Emit("client:interactions:loadCarDealers", vehshopList);
            player.Emit("client:interactions:loadFrakGarages", frakgaragelist);
            player.Emit("client:interactions:loadFrakNPCs", frakNpcList);
            player.Emit("client:interactions:loadAmmunations", ammunationList);

            player.Emit("server:createHud", dbChar.moneyHand);

            await Utils.Utils.LoadClothes(player, dbChar);

            player.SetStreamSyncedMetaData("sharedUsername", dbChar.firstName + " " + dbChar.lastName);
            player.SetSyncedMetaData("ADMINLEVEL", dbUser.adminLevel);
            player.SetStreamSyncedMetaData("sharedId", dbChar.playerId);
            player.IsJobDuty = false;
        }
Exemple #50
0
        static void GeneratePassword()
        {
            string name = Prompt("Service name");

            while (List.Contains(name))
            {
                if (!PromptConfirm("A password with that name already exists. Overwrite?"))
                {
                    name = Prompt("Service name");
                }
                else
                {
                    break;
                }
            }

            string len   = Prompt("Password length", "16");
            string chars = Prompt("Characters to use", "lusd");

            Dictionary <char, Characters> mappings = new Dictionary <char, Characters>()
            {
                { 'l', Characters.Letters },
                { 'u', Characters.LettersUppercase },
                { 's', Characters.SymbolsBasic },
                { 'd', Characters.Numbers },
                { 'a', Characters.SymbolsAdvanced }
            };

            int        length = int.Parse(len);
            Characters c      = (Characters)0;

            foreach (var pair in mappings)
            {
                if (chars.Contains(pair.Key))
                {
                    c |= pair.Value;
                }
            }

            string password = List.Generate(name, new PasswordGenerator()
            {
                Characters = c, Length = length
            });

            Utilities.PrintColored("Password for %a{0}%7 is ", name);

            int pass_x = Console.CursorLeft;
            int pass_y = Console.CursorTop;

            Utilities.PrintColoredLine("%c{0}%7.", password);

            Utilities.SetClipboard(password);
            Console.WriteLine("Copied password to clipboard.");

            Console.Write("Auto-clearing in {0} seconds...", AutoClearDelay / 1000);

            int progress_x = Console.CursorLeft;
            int progress_y = Console.CursorTop;

            Console.WriteLine();

            Task.Factory.StartNew(
                delegate {
                ActionTrigger.Reset();

                bool result = ActionTrigger.WaitOne(AutoClearDelay);

                if (!result)
                {
                    int temp_x = Console.CursorLeft;
                    int temp_y = Console.CursorTop;

                    Console.SetCursorPosition(pass_x, pass_y);
                    Utilities.PrintColored("%c" + new string('█', length) + "%7");
                    Console.SetCursorPosition(progress_x, progress_y);
                    Console.Write("cleared.");
                    Console.SetCursorPosition(temp_x, temp_y);
                }
            });

            Save();
        }
Exemple #51
0
 public void Setup(Characters newCharacter)
 {
     associateCharacter = newCharacter;
 }
Exemple #52
0
 public BaseCharacter GetByID(int id)
 {
     return(Characters.Where(c => c.ID == id).First());
 }
Exemple #53
0
 private CharacterData GetDamagable(Characters id) => Characters.ContainsKey(id) ? Characters[id] : null;
Exemple #54
0
 public SUBMEMBER(Characters characterId)
 {
     _characterId = characterId;
 }
Exemple #55
0
 public WHOAMI(Characters characterID) => _characterID = characterID;
Exemple #56
0
        private void InitCharacters()
        {
            Character player = new Character(null);

            Characters.Add("Player", player);
        }
 public SkinChanger(Characters selectedCharacter)
 {
     SelectedCharacter = selectedCharacter;
 }
        public static Characters GetCharacters(DatabaseSettings databaseSettings, Guid userID)
        {
            Characters returnValue = new Characters();

            using (SqlConnection connection = new SqlConnection(databaseSettings.SqlClientConnectionString))
            {
                connection.Open();

                using (SqlCommand command = connection.CreateCommand())
                {
                    SqlParameter parameter;

                    command.CommandText = "csUserCharactersGet";
                    command.CommandType = CommandType.StoredProcedure;

                    parameter       = command.Parameters.Add("@UserID", SqlDbType.UniqueIdentifier);
                    parameter.Value = userID;

                    using (SqlDataReader reader = command.ExecuteReader())
                    {
                        while (reader.Read())
                        {
                            Character c = new Character();

                            if (reader["CharacterID"] is Guid)
                            {
                                c.CharacterID = (Guid)reader["CharacterID"];
                            }

                            if (reader["UserID"] is Guid)
                            {
                                c.UserID = (Guid)reader["UserID"];
                            }

                            if (reader["Name"] is string)
                            {
                                c.Name = (string)reader["Name"];
                            }

                            if (reader["ShareCode"] is string)
                            {
                                returnValue.ShareCode = (string)reader["ShareCode"];
                            }

                            if (reader["STR"] is int)
                            {
                                c.STR = (int)reader["STR"];
                            }

                            if (reader["DEX"] is int)
                            {
                                c.DEX = (int)reader["DEX"];
                            }

                            if (reader["CON"] is int)
                            {
                                c.CON = (int)reader["CON"];
                            }

                            if (reader["WIS"] is int)
                            {
                                c.WIS = (int)reader["WIS"];
                            }

                            if (reader["INT"] is int)
                            {
                                c.INT = (int)reader["INT"];
                            }

                            if (reader["CHA"] is int)
                            {
                                c.CHA = (int)reader["CHA"];
                            }

                            if (reader["Alignment"] is string)
                            {
                                c.Alignment = (string)reader["Alignment"];
                            }

                            if (reader["ImageURL"] is string)
                            {
                                c.ImageURL = (string)reader["ImageURL"];
                            }

                            if (reader["EyeColor"] is string)
                            {
                                c.EyeColor = (string)reader["EyeColor"];
                            }

                            if (reader["HairColor"] is string)
                            {
                                c.HairColor = (string)reader["HairColor"];
                            }

                            if (reader["Height"] is string)
                            {
                                c.Height = (string)reader["Height"];
                            }

                            if (reader["Weight"] is string)
                            {
                                c.Weight = (string)reader["Weight"];
                            }

                            if (reader["Biography"] is string)
                            {
                                c.Biography = (string)reader["Biography"];
                            }

                            if (reader["TraitID"] is int)
                            {
                                c.TraitID = (int)reader["TraitID"];
                            }

                            if (reader["ClassID"] is int)
                            {
                                c.ClassID = (int)reader["ClassID"];
                            }

                            if (reader["RaceID"] is int)
                            {
                                c.RaceID = (int)reader["RaceID"];
                            }

                            c.Trait = TraitsLogic.GetTrait(databaseSettings, c.TraitID);
                            c.Class = ClassesLogic.GetClass(databaseSettings, c.ClassID);
                            c.Race  = RacesLogic.GetRace(databaseSettings, c.RaceID);

                            returnValue.Add(c);
                        }
                    }
                }
            }

            return(returnValue);
        }
Exemple #59
0
 public static string ToNumberString(this byte number, Characters characters = Characters.DECIMAL,
                                     string customCharacter = CHARS_PUREUPPERCHAR)
 {
     return(((ulong)number).ToNumberString(characters, customCharacter));
 }
Exemple #60
0
    void OnTriggerExit(Collider other)
    {
        if (m_HasAlreadyDead)
        {
            return;
        }

        //local varibale.
        Characters OtherCharacter = Characters.Alex;
        short      tempCharcater;

        //checks which character we are
        switch (other.name)
        {
        case Constants.ALEX_WITH_MOVEMENT_STRING:
            OtherCharacter = Characters.Alex;
            break;

        case Constants.DEREK_WITH_MOVEMENT_STRING:
            OtherCharacter = Characters.Derek;
            break;

        case Constants.ZOE_WITH_MOVEMENT_STRING:
            OtherCharacter = Characters.Zoe;
            break;
        }

        //checks which player we are
        if (OtherCharacter == GameData.Instance.PlayerOneCharacter)
        {
            tempCharcater = 1;
        }
        else
        {
            tempCharcater = 2;
        }

        //check if the player leaving is the current target, if not, we don't need to do anything.
        if (tempCharcater != m_CurrentTarget)
        {
            return;
        }

        //if our current target leaves we need to check if the other player is in range. if not we set to idle.
        if (m_CurrentTarget == 1)
        {
            if (WithinRange(2))
            {
                m_CurrentTarget = 2;
            }
            else
            {
                m_CurrentState = TimingStates.Idle;
                m_HasTraget    = false;
            }
        }
        else
        {
            if (WithinRange(1))
            {
                m_CurrentTarget = 1;
            }
            else
            {
                m_CurrentState = TimingStates.Idle;
                m_HasTraget    = false;
            }
        }
    }