/// <summary> /// /// </summary> private void LowerFoodAndWater() { curPlayerWater -= waterDropRate; curPlayerFood -= foodDropRate; playerStatsUI.SetWaterAmt(curPlayerWater / playerMaxWater); characterUI.SetWater(curPlayerWater); playerStatsUI.SetFoodAmt(curPlayerFood / playerMaxFood); characterUI.SetFood(curPlayerFood); }