public void InitializeCharacter(CharacterUI input) { rb = GetComponent <Rigidbody>(); currentState = State.none; input.InitializeValues(this); health.Initialize(input.healthDisplay, "Health", maxHealth); mana.Initialize(input.manaDisplay, "Mana", maxMana); actions.Initialize(input.actionDisplay, "AP", maxMana); actionTimerDisplay = input.actionTimerDisplay; actions.SetCurrent(0); }