// void SelectBullet(int bulletNumber) determines what bullet gets shot out //public void ShootBulletButton(int bulletNumber) shoot bullet on based on fireRate //public void ShootBullet() // Start is called before the first frame update void Start() { donut = GameObject.Find("Donut"); characterS = donut.GetComponent <CharacterSwapping>(); keyB = donut.GetComponent <KeyBinds>(); playerSkillTree = donut.GetComponent <SkillTree>(); }
void Start() { donut = GameObject.Find("Donut"); saveData = donut.GetComponent <SaveData>(); characterSwapper = donut.GetComponent <CharacterSwapping>(); AliceGO = characterSwapper.character1; BobGO = characterSwapper.character2; CharlieGO = characterSwapper.character3; DaveGO = characterSwapper.character4; }
//public string[] lines; //public Text line; // Start is called before the first frame update void Start() { //textboxGameObject = GameObject.FindGameObjectWithTag("TextBox"); //textbox = textboxGameObject.GetComponent<TextBoxManager>(); textbox = FindObjectOfType <TextBoxManager>(); keyBinds = GameObject.FindObjectOfType <KeyBinds>(); characterSwapper = FindObjectOfType <CharacterSwapping>(); //line = GameObject.FindGameObjectWithTag("TextBoxText").GetComponent<Text>(); //if (end == 0) //if endline is unspecified, go to the end //{ // end = lines.Length - 1; //} }
void Start() { toDestroy = GameObject.FindObjectsOfType <DoNotDestroyOnTransition>(); donut = GameObject.Find("Donut"); if (donut != null) { saveData = donut.GetComponent <SaveData>(); characterSwapper = donut.GetComponent <CharacterSwapping>(); mainCamera = characterSwapper.mainCamera.gameObject; if (!mainCamera.activeSelf) { mainCamera.SetActive(true); } } }
private void Start() { characterSwapper = GetComponent <CharacterSwapping>(); AliceController = characterSwapper.character1.GetComponent <PlayerController>(); BobController = characterSwapper.character2.GetComponent <PlayerController>(); CharlieController = characterSwapper.character3.GetComponent <PlayerController>(); DaveController = characterSwapper.character4.GetComponent <PlayerController>(); AliceData[0] = 50; BobData[0] = 100; CharlieData[0] = 150; DaveData[0] = 200; AliceData[1] = 10; BobData[1] = 100; CharlieData[1] = 20; DaveData[1] = 50; gameManagerGO = GameObject.Find("GameManager"); gameManager = gameManagerGO.GetComponent <GameManager>(); coinCounterM = GameObject.Find("CoinsManager"); savedCoinCounter = 0; }
void Start() { donut = GameObject.Find("Donut"); currentChar = donut.GetComponent <CharacterSwapping>(); }
void Start() { keyBinds = GameObject.FindObjectOfType <KeyBinds>(); characterSwapper = GetComponent <CharacterSwapping>(); }