Ejemplo n.º 1
0
    //       void SelectBullet(int bulletNumber)        determines what bullet gets shot out
    //public void ShootBulletButton(int bulletNumber)   shoot bullet on based on fireRate
    //public void ShootBullet()

    // Start is called before the first frame update
    void Start()
    {
        donut           = GameObject.Find("Donut");
        characterS      = donut.GetComponent <CharacterSwapping>();
        keyB            = donut.GetComponent <KeyBinds>();
        playerSkillTree = donut.GetComponent <SkillTree>();
    }
Ejemplo n.º 2
0
    void Start()
    {
        donut            = GameObject.Find("Donut");
        saveData         = donut.GetComponent <SaveData>();
        characterSwapper = donut.GetComponent <CharacterSwapping>();

        AliceGO   = characterSwapper.character1;
        BobGO     = characterSwapper.character2;
        CharlieGO = characterSwapper.character3;
        DaveGO    = characterSwapper.character4;
    }
Ejemplo n.º 3
0
    //public string[] lines;
    //public Text line;

    // Start is called before the first frame update
    void Start()
    {
        //textboxGameObject = GameObject.FindGameObjectWithTag("TextBox");
        //textbox = textboxGameObject.GetComponent<TextBoxManager>();
        textbox          = FindObjectOfType <TextBoxManager>();
        keyBinds         = GameObject.FindObjectOfType <KeyBinds>();
        characterSwapper = FindObjectOfType <CharacterSwapping>();
        //line = GameObject.FindGameObjectWithTag("TextBoxText").GetComponent<Text>();

        //if (end == 0) //if endline is unspecified, go to the end
        //{
        //    end = lines.Length - 1;
        //}
    }
    void Start()
    {
        toDestroy = GameObject.FindObjectsOfType <DoNotDestroyOnTransition>();

        donut = GameObject.Find("Donut");

        if (donut != null)
        {
            saveData         = donut.GetComponent <SaveData>();
            characterSwapper = donut.GetComponent <CharacterSwapping>();
            mainCamera       = characterSwapper.mainCamera.gameObject;
            if (!mainCamera.activeSelf)
            {
                mainCamera.SetActive(true);
            }
        }
    }
    private void Start()
    {
        characterSwapper  = GetComponent <CharacterSwapping>();
        AliceController   = characterSwapper.character1.GetComponent <PlayerController>();
        BobController     = characterSwapper.character2.GetComponent <PlayerController>();
        CharlieController = characterSwapper.character3.GetComponent <PlayerController>();
        DaveController    = characterSwapper.character4.GetComponent <PlayerController>();

        AliceData[0]     = 50;
        BobData[0]       = 100;
        CharlieData[0]   = 150;
        DaveData[0]      = 200;
        AliceData[1]     = 10;
        BobData[1]       = 100;
        CharlieData[1]   = 20;
        DaveData[1]      = 50;
        gameManagerGO    = GameObject.Find("GameManager");
        gameManager      = gameManagerGO.GetComponent <GameManager>();
        coinCounterM     = GameObject.Find("CoinsManager");
        savedCoinCounter = 0;
    }
 void Start()
 {
     donut       = GameObject.Find("Donut");
     currentChar = donut.GetComponent <CharacterSwapping>();
 }
 void Start()
 {
     keyBinds         = GameObject.FindObjectOfType <KeyBinds>();
     characterSwapper = GetComponent <CharacterSwapping>();
 }