Exemple #1
0
    /*public void GiveWeapon(GameObject weapon) {
     *  if (attacker != null) {
     *      GameObject droppedWeapon = attacker.currentWeapon.gameObject;
     *      weapon.transform.parent = droppedWeapon.transform.parent;
     *      droppedWeapon.transform.parent = null;
     *
     *      attacker.currentWeapon = weapon.GetComponent<Item>();
     *      attacker.transform.position = droppedWeapon.transform.position;
     *      droppedWeapon.GetComponent<Rigidbody>().isKinematic = false;
     *      weapon.GetComponent<Rigidbody>().isKinematic = true;
     *  }
     * }*/

    public void Heal(float points)
    {
        if (status != null)
        {
            status.Heal(points);
        }
    }