private void Update()
 {
     if(Input.GetMouseButtonDown(0))
     {
         RaycastHit hit;
         Ray inputRay = Camera.main.ScreenPointToRay(Input.mousePosition);
         if (Physics.Raycast(inputRay, out hit, Mathf.Infinity))
         {
             CharacterSelector character = hit.collider.GetComponentInParent<CharacterSelector>();
             if(character != null)
             {
                 if(mSelectedCharacter != null)
                 {
                     mSelectedCharacter.Deselect();
                 }
                 mSelectedCharacter = character;
                 if(mSelectedCharacter != null)
                 {
                     SoundManager.Instance.PlayMenuConfirmSFX();
                     GlobalData.sSelectedCharacter = mSelectedCharacter.mCharacter;
                     mSelectedCharacter.Select();
                     UpdateDisplay();
                     mStartButton.SetActive(true);
                 }
             }
         }
     }
 }
Exemple #2
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    private void HandleCellClicked(int cellId)
    {
        if (!_unitSelector.IsSelectable)
        {
            return;
        }

        if (_unit.CurrentCell.Id != cellId)
        {
            if (_isSelected && _playerTurnState == TurnTypes.PlayerTurnStates.Action)
            {
                UnitMovement.MoveTo(cellId);
                return;
            }
            return;
        }

        if (!_isSelected && _playerTurnState == TurnTypes.PlayerTurnStates.Action)
        {
            return;
        }

        _isSelected = _unitSelector.Select();
        _spriteController.SetIsSelectable(!_isSelected);
    }
 private void Update()
 {
     if (Input.GetMouseButtonDown(0))
     {
         RaycastHit hit;
         Ray        inputRay = Camera.main.ScreenPointToRay(Input.mousePosition);
         if (Physics.Raycast(inputRay, out hit, Mathf.Infinity))
         {
             CharacterSelector character = hit.collider.GetComponentInParent <CharacterSelector>();
             if (character != null)
             {
                 if (mSelectedCharacter != null)
                 {
                     mSelectedCharacter.Deselect();
                 }
                 mSelectedCharacter = character;
                 if (mSelectedCharacter != null)
                 {
                     SoundManager.Instance.PlayMenuConfirmSFX();
                     GlobalData.sSelectedCharacter = mSelectedCharacter.mCharacter;
                     mSelectedCharacter.Select();
                     UpdateDisplay();
                     mStartButton.SetActive(true);
                 }
             }
         }
     }
 }