Exemple #1
0
    void Update()
    {
        ControllerInput();

        int numNeeded = 0;

        // Check to see if all the characters have been selected. If one has not been selected, then don't load the level.
        foreach (int cID in _model.GetCIDtoC().Keys)
        {
            if (_model.GetCIDtoC()[cID].selected)
            {
                numNeeded++;
            }
        }

        if (numNeeded >= _connectedControllers && _charactersSelected > 0)
        {
            _canPlay = true;
            playButton.GetComponent <Image>().color = new Color(1, 1, 1, 1f);
            _readytoPlay.SetActive(true);
            _waitingforPlayers.SetActive(false);
        }
        else
        {
            _canPlay = false;
            playButton.GetComponent <Image>().color = new Color(1, 1, 1, 0.5f);
            _readytoPlay.SetActive(false);
            _waitingforPlayers.SetActive(true);
        }
    }