public void OpenCharacter() { CharacterScreen.SetLocation(CharacterScreen.Location.Town); //CharacterScreen.SetInTown (true); screenManager.Open((int)Screens.CharacterScreen); }
public void OpenCharacter() { CameraController.instance.OutDungeon(); CharacterScreen.SetLocation(CharacterScreen.Location.PCGDungeon); //CharacterScreen.SetInTown (false); screenManager.Open((int)Screens.CharacterScreen); }