Exemple #1
0
    IEnumerator FrashMode()
    {
        playerProvider.MoveStop();
        playerProvider.Stopping();
        playerProvider.LightOff();
        unitychanProvider.Show();
        dropTrap.ShowImage();

        gameMode = GameMode.FRASH;
        yield return(null);

        yield return(StartCoroutine(playerProvider.LookLeft()));

        unitychanProvider.StartMove();
    }