Exemple #1
0
 public void Restart()
 {
     saveGame.Delete();
     score.Reset();
     characterProvider.Clear();
     pathFinder.DestroyPathMarkers();
     RandomSpawn();
     gameWorldInput.enabled = true;
 }
Exemple #2
0
    public void Load()
    {
        if (!File.Exists(filePath))
        {
            Debug.Log("Нет сохранения");
            _gameWorld.Restart();
            return;
        }

        Save save;

        try
        {
            string json = File.ReadAllText(filePath);
            save = JsonUtility.FromJson <Save>(json);
        }
        catch (Exception ex)
        {
            Debug.LogWarning(ex);

            Debug.LogWarning("сохранения не подходят");
            _gameWorld.Restart();
            return;
        }

        if (save.allCharacters == null || save.nextCharacters == null)
        {
            Debug.LogWarning("в файле сохраниения нет данных");
            _gameWorld.Restart();
            return;
        }

        _score.Reset();
        _characterProvider.Clear();

        _score.Add(save.score);

        SaveCharacter[] savedCharacters = save.allCharacters;

        foreach (var item in savedCharacters)
        {
            _characterProvider.Create(item.x, item.y, item.prefabIndex);
        }

        _gameWorld.SetNextCharacters(save.nextCharacters);

        if (_characterProvider.GetAllFillPosition().Count == 0)
        {
            _gameWorld.RandomSpawn();
        }
    }