void NameUpdate() { charaData = Resources.Load("ScriptableObject/CharaImageInfo") as CharacterImageInfo; name_number_ = novelData.VNInfoList[scenario_number_].Name_Number; string name_ = charaData.CharacterList[name_number_].Name; //名前を格納する。 // 現在の行のテキストをuiTextに流し込み、現在の行番号を一つ追加する uiName.text = name_; }
// Update is called once per frame void Update() { CharacterImageInfo image_ = Resources.Load("ScriptableObject/CharaImageInfo") as CharacterImageInfo; // novelData = Resources.Load("ScriptableObject/" + novel_info_) as VisualNovelInfo; // novelSystem.CharaUpdate(number); //novelSystem.CharaUpdate(number); Image background_image_ = image_.CharacterList[number].Model; Sprite chara_ = image_.CharacterList[number].Show_Character; background_image_ = this.GetComponent <Image>(); background_image_.sprite = chara_; }