void NameUpdate()
    {
        charaData    = Resources.Load("ScriptableObject/CharaImageInfo") as CharacterImageInfo;
        name_number_ = novelData.VNInfoList[scenario_number_].Name_Number;
        string name_ = charaData.CharacterList[name_number_].Name;



        //名前を格納する。
        // 現在の行のテキストをuiTextに流し込み、現在の行番号を一つ追加する
        uiName.text = name_;
    }
    // Update is called once per frame
    void Update()
    {
        CharacterImageInfo image_ = Resources.Load("ScriptableObject/CharaImageInfo") as CharacterImageInfo;
        //   novelData = Resources.Load("ScriptableObject/" + novel_info_) as VisualNovelInfo;

        //  novelSystem.CharaUpdate(number);

        //novelSystem.CharaUpdate(number);
        Image  background_image_ = image_.CharacterList[number].Model;
        Sprite chara_            = image_.CharacterList[number].Show_Character;

        background_image_        = this.GetComponent <Image>();
        background_image_.sprite = chara_;
    }