public static Character.Iactor CreateCharacter(CharacterEnums.CharacterType characterType, int MobTypeID = 0) { Character.Iactor character = null; switch (characterType) { case CharacterType.NPC: if (MobTypeID != 0) { character = CreateNPCCharacter(MobTypeID); } else { character = CreateNPCCharacterHusk(); } break; case CharacterType.PLAYER: character = new Character.Character(); break; default: character = null; break; } return character; }
private static double GetBonus(User.User player, CharacterEnums.BonusTypes type) { return player.Player.GetBonus(type); }