public void SetResistenzenCompute()
    {
        Toolbox globalVars = Toolbox.Instance;

        //Berechne-> und speicher in Charakter
        CharacterEngine.ComputeResistenzen(globalVars.mCharacter);

        inResPsy.text = globalVars.mCharacter.resPsy.ToString();
        inResPhy.text = globalVars.mCharacter.resPhy.ToString();
        inResPhk.text = globalVars.mCharacter.resPhk.ToString();

        Debug.Log(globalVars.mCharacter.ToString());
    }