public void SetResistenzenCompute() { Toolbox globalVars = Toolbox.Instance; //Berechne-> und speicher in Charakter CharacterEngine.ComputeResistenzen(globalVars.mCharacter); inResPsy.text = globalVars.mCharacter.resPsy.ToString(); inResPhy.text = globalVars.mCharacter.resPhy.ToString(); inResPhk.text = globalVars.mCharacter.resPhk.ToString(); Debug.Log(globalVars.mCharacter.ToString()); }