void Start() { // int indexPlaced = 0; // PlayerPrefs.GetInt("CharacterSelected"); // target = transformList[indexPlaced]; // // transform.LookAt(target.transform); // if (target != null) { // if (target.GetComponent<CharacterEditingScript>() != null) { // characterController = target.GetComponent<CharacterEditingScript>(); // } else { // Debug.Log("No Character Script added to Character"); // } // } else { // Debug.Log("No target to camera"); // } // EDIT : REMOVE THIS EDIT target = testCharacter; characterController = target.GetComponent <CharacterEditingScript>(); }
public void SetTarget(Transform character) { Debug.Log("target has been set: " + character); target = character; characterController = target.GetComponent <CharacterEditingScript>(); }