void Start() { playerStats = GetComponent <CharacterStats>(); characterController = GetComponent <CharacterControllerRB>(); collider = GetComponent <CapsuleCollider>(); animator = GetComponent <Animator>(); }
// Use this for initialization void Start() { characterController = GetComponentInChildren <CharacterControllerRB>(); rb = GetComponentInChildren <Rigidbody>(); collider = GetComponent <CapsuleCollider>(); animator = GetComponentInChildren <Animator>(); }
void Start() { // characterAnim = gameObject.GetComponent<CharacterAnimController>(); controller = GetComponent <CharacterControllerRB>(); stats = GetComponent <CharacterStats>(); animator = GetComponent <Animator>(); effectEvent = gameObject.GetComponent <EffectEvent>(); // spells = GetComponentsInChildren<Spell>(); }
// Use this for initialization void Start() { characterController = GetComponentInChildren <CharacterControllerRB>(); rb = GetComponentInChildren <Rigidbody>(); collider = GetComponent <CapsuleCollider>(); normalHeight = collider.height; colliderCenter = collider.center.y; animator = GetComponentInChildren <Animator>(); }
// Use this for initialization void Start() { characterController = GetComponent <CharacterControllerRB>(); audioSource = GetComponents <AudioSource>(); }
public void Start() { body = GetComponent <Rigidbody>(); groundCheck = GetComponentInChildren <CharacterControllerRB>(); }
private void Start() { animator = GetComponent <Animator>(); characterController = GetComponent <CharacterControllerRB>(); }