Example #1
0
 void Start()
 {
     playerStats         = GetComponent <CharacterStats>();
     characterController = GetComponent <CharacterControllerRB>();
     collider            = GetComponent <CapsuleCollider>();
     animator            = GetComponent <Animator>();
 }
 // Use this for initialization
 void Start()
 {
     characterController = GetComponentInChildren <CharacterControllerRB>();
     rb       = GetComponentInChildren <Rigidbody>();
     collider = GetComponent <CapsuleCollider>();
     animator = GetComponentInChildren <Animator>();
 }
Example #3
0
 void Start()
 {
     //     characterAnim = gameObject.GetComponent<CharacterAnimController>();
     controller  = GetComponent <CharacterControllerRB>();
     stats       = GetComponent <CharacterStats>();
     animator    = GetComponent <Animator>();
     effectEvent = gameObject.GetComponent <EffectEvent>();
     //    spells = GetComponentsInChildren<Spell>();
 }
Example #4
0
 // Use this for initialization
 void Start()
 {
     characterController = GetComponentInChildren <CharacterControllerRB>();
     rb             = GetComponentInChildren <Rigidbody>();
     collider       = GetComponent <CapsuleCollider>();
     normalHeight   = collider.height;
     colliderCenter = collider.center.y;
     animator       = GetComponentInChildren <Animator>();
 }
Example #5
0
 // Use this for initialization
 void Start()
 {
     characterController = GetComponent <CharacterControllerRB>();
     audioSource         = GetComponents <AudioSource>();
 }
 public void Start()
 {
     body        = GetComponent <Rigidbody>();
     groundCheck = GetComponentInChildren <CharacterControllerRB>();
 }
Example #7
0
 private void Start()
 {
     animator            = GetComponent <Animator>();
     characterController = GetComponent <CharacterControllerRB>();
 }