private void SetObjectInCharacterChooseManager(GameObject selectCharacterUI) { foreach (Transform objectCharacter in selectCharacterUI.transform) { CharacterChooseManager characterChooseManager = objectCharacter.GetComponent <CharacterChooseManager>(); if (characterChooseManager != null) { characterChooseManager.SetObjectRoomSelect(this.gameObject); } } }
// Use this for initialization void Start() { if (instance == null) { DontDestroyOnLoad(this.gameObject); instance = this; this.updateWeaponText(); } else { Destroy(this.gameObject); } }