Exemple #1
0
 private void SetObjectInCharacterChooseManager(GameObject selectCharacterUI)
 {
     foreach (Transform objectCharacter in selectCharacterUI.transform)
     {
         CharacterChooseManager characterChooseManager = objectCharacter.GetComponent <CharacterChooseManager>();
         if (characterChooseManager != null)
         {
             characterChooseManager.SetObjectRoomSelect(this.gameObject);
         }
     }
 }
Exemple #2
0
 // Use this for initialization
 void Start()
 {
     if (instance == null)
     {
         DontDestroyOnLoad(this.gameObject);
         instance = this;
         this.updateWeaponText();
     }
     else
     {
         Destroy(this.gameObject);
     }
 }