//public Rigidbody2D BulletPrefab => bulletPrefab;
    //public float BulletSpeed => bulletSpeed;

    void Awake()
    {
        //if (Instance == null) Instance = this;
        //  else if (Instance != this) Destroy(this);


        // if(weaponSwitchButton == null)
        weaponSwitchButton = ChangeWeaponButtonSingleton.Instance;
        photonview         = GetComponent <PhotonView>();
    }
 private void InitializeSingleton()
 {
     if (Instance == null)
     {
         Instance = this;
     }
     else if (Instance != this)
     {
         Destroy(this);
     }
 }