protected override void DoChanceCardEffect()
    {
        // Get all cards currently in play.
        Card[] allCardsInPlay = GameObject.FindObjectsOfType <Card>();

        // Set health to 0 on each (If a character card)
        for (int i = 0; i < allCardsInPlay.Length; i++)
        {
            CharacterCard characterCard = allCardsInPlay[i] as CharacterCard;
            if (characterCard != null)
            {
                characterCard.stats.health = 0f;
                characterCard.SetCardColor(this.colorCharacterCard);
                characterCard.UpdateCardStatsTexts();
            }
        }
    }