public override void OnEquiped(CharacterCard toCharacterCard)
    {
        //告知角色被装备该装备,如果已有装备则删除以后装备和BUFF
        toCharacterCard.EquipJewelry(this);

        //添加BUFF
        if (equipmentState != null)
        {
            toCharacterCard.AddState(equipmentState, this);
        }
    }