public override void Execute(IrcEventArgs args)
        {
            string destination = string.Empty;
            ChannelList channelList = new ChannelList();
            AddChannelsFromMessage(args.Data.MessageArray, channelList);

            if(args.Data.Type == ReceiveType.QueryMessage)
            {
                if (channelList.Count == 0)
                {
                    var channels = TaskListPlugin.Repository.GetChannels();

                    channelList.AddRange(channels);
                }

                destination = args.Data.Nick;
            } else if(args.Data.Type == ReceiveType.ChannelMessage)
            {
                var channel = args.Data.Channel;
                if(channelList.Count == 0)
                {
                    channelList.Add(channel);
                }

                destination = channel;
            }

            foreach (var channel in channelList)
            {
                ShowTaskListForChannel(channel, destination);
            }
        }
        public void Evaluate(int SpreadMax)
        {
            #region Pin Device Changed
            if (this.FPinInDevice.PinIsChanged)
            {
                double dbldevice;
                this.FPinInDevice.GetValue(0, out dbldevice);
                int devid = Convert.ToInt32(dbldevice);

                //0 is for no sound device, so redirect to default
                if (devid <= 0)
                {
                    devid = -1;
                }

                IntPtr ptr = IntPtr.Zero;
                Bass.BASS_Init(devid, 44100, BASSInit.BASS_DEVICE_DEFAULT, ptr, null);
                this.FDevice = devid;

                foreach (ChannelInfo channel in this.FChannels)
                {
                    if (channel.BassHandle.HasValue)
                    {
                        //Update all channels in the device
                        int chandevid = Bass.BASS_ChannelGetDevice(channel.BassHandle.Value);
                        if (this.FDevice != chandevid)
                        {
                            Bass.BASS_ChannelSetDevice(channel.BassHandle.Value, chandevid);
                        }
                    }
                }
            }
            #endregion

            if (this.FPinInBuffer.PinIsChanged)
            {
                double db;
                this.FPinInBuffer.GetValue(0, out db);
                Bass.BASS_SetConfig(BASSConfig.BASS_CONFIG_BUFFER, Convert.ToInt32(db));
            }
            if (this.FPInInLoop.PinIsChanged)
            {
                double db;
                this.FPInInLoop.GetValue(0, out db);
                Bass.BASS_SetConfig(BASSConfig.BASS_CONFIG_UPDATEPERIOD, Convert.ToInt32(db));
            }

            #region Handle Pin Changed
            if (this.FPinInHandle.PinIsChanged)
            {
                //Make sure we use the proper device
                Bass.BASS_SetDevice(this.FDevice);

                ChannelList oldchannels = new ChannelList();
                oldchannels.AddRange(this.FChannels);

                this.FChannels.Clear();

                for (int i = 0; i < this.FPinInHandle.SliceCount; i++)
                {
                    double dblhandle;
                    this.FPinInHandle.GetValue(0, out dblhandle);
                    int hid = Convert.ToInt32(dblhandle);

                    if (this.manager.Exists(hid))
                    {
                        //Get the channel in the list
                        ChannelInfo channel = this.manager.GetChannel(hid);

                        if (channel.BassHandle == null)
                        {
                            //Initialize channel
                            channel.Initialize(this.FDevice);
                        }
                        else
                        {
                            //Check if wrong device, if yes, update it
                            int chandevid = Bass.BASS_ChannelGetDevice(channel.BassHandle.Value);
                            if (this.FDevice != chandevid)
                            {
                                Bass.BASS_ChannelSetDevice(channel.BassHandle.Value, chandevid);
                            }
                        }
                        this.FChannels.Add(channel);
                        //Little trick to refresh
                        channel.Play = channel.Play;
                    }
                }


                //Pause the old channels not in it anymore
                foreach (ChannelInfo info in oldchannels)
                {
                    if (this.FChannels.GetByID(info.InternalHandle) == null)
                    {
                        if (info.BassHandle.HasValue)
                        {
                            Bass.BASS_ChannelPause(info.BassHandle.Value);
                        }
                    }
                }
            }
            #endregion

            #region Updated if pin connected
            if (this.FHandleConnected != this.FPinInHandle.IsConnected)
            {
                if (this.FPinInHandle.IsConnected)
                {
                    this.FChannels.RefreshPlay();
                }
                else
                {
                    this.FChannels.PauseAll();
                }
                this.FHandleConnected = this.FPinInHandle.IsConnected;
            }
            #endregion
        }