// スライディング public void Sliding() { if (_isOutputDebugLog) { Debug.Log("Player::Sliding() が呼ばれました"); } if (_isGround) { _cs.Change(true); } }
// Update is called once per frame void Update() { if (_clenchExtent != 0) { _mouthC.Change(_mouthActive); } if (_eyebrowExtent != 0) { _leftBrow.Change(_browActiveLeft); _rightBrow.Change(_browActiveRight); } if (_eyelidStateLeft != 0) { _leftLid.Change(_lidActiveLeft); } if (_eyelidStateRight != 0) { _rightLid.Change(_lidActiveRight); } if (_isBlink == true) { _leftLid.Change(_lidActiveLeft); _rightLid.Change(_lidActiveRight); } if (_isEyesOpen == false) { _leftLid.Change(_lidActiveLeft); _rightLid.Change(_lidActiveRight); } if (_isLeftWink == true) { _leftLid.Change(_lidActiveLeft); } if (_isRightWink == true) { _rightLid.Change(_lidActiveRight); } if (_smileExtent != 0) { _mouthC.Change(_mouthActive); } if (_isLookingDown == true) { _headDown.Change(_headDownC); } if (_isLookingUp == true) { _headUp.Change(_headUpC); } if (_isLookingLeft == true) { _headLeft.Change(_headLeftC); } if (_isLookingRight == true) { _headRight.Change(_headRightC); } else { //funzt des so überhaupt _leftBrow.Change(_browLeft); _rightBrow.Change(_browRight); _leftEye.Change(_eyeLeft); _rightEye.Change(_eyeRight); _leftLid.Change(_lidLeft); _rightLid.Change(_lidRight); _mouthC.Change(_mouth); } }