Beispiel #1
0
    // スライディング
    public void Sliding()
    {
        if (_isOutputDebugLog)
        {
            Debug.Log("Player::Sliding() が呼ばれました");
        }

        if (_isGround)
        {
            _cs.Change(true);
        }
    }
Beispiel #2
0
 // Update is called once per frame
 void Update()
 {
     if (_clenchExtent != 0)
     {
         _mouthC.Change(_mouthActive);
     }
     if (_eyebrowExtent != 0)
     {
         _leftBrow.Change(_browActiveLeft);
         _rightBrow.Change(_browActiveRight);
     }
     if (_eyelidStateLeft != 0)
     {
         _leftLid.Change(_lidActiveLeft);
     }
     if (_eyelidStateRight != 0)
     {
         _rightLid.Change(_lidActiveRight);
     }
     if (_isBlink == true)
     {
         _leftLid.Change(_lidActiveLeft);
         _rightLid.Change(_lidActiveRight);
     }
     if (_isEyesOpen == false)
     {
         _leftLid.Change(_lidActiveLeft);
         _rightLid.Change(_lidActiveRight);
     }
     if (_isLeftWink == true)
     {
         _leftLid.Change(_lidActiveLeft);
     }
     if (_isRightWink == true)
     {
         _rightLid.Change(_lidActiveRight);
     }
     if (_smileExtent != 0)
     {
         _mouthC.Change(_mouthActive);
     }
     if (_isLookingDown == true)
     {
         _headDown.Change(_headDownC);
     }
     if (_isLookingUp == true)
     {
         _headUp.Change(_headUpC);
     }
     if (_isLookingLeft == true)
     {
         _headLeft.Change(_headLeftC);
     }
     if (_isLookingRight == true)
     {
         _headRight.Change(_headRightC);
     }
     else
     {
         //funzt des so überhaupt
         _leftBrow.Change(_browLeft);
         _rightBrow.Change(_browRight);
         _leftEye.Change(_eyeLeft);
         _rightEye.Change(_eyeRight);
         _leftLid.Change(_lidLeft);
         _rightLid.Change(_lidRight);
         _mouthC.Change(_mouth);
     }
 }