public static void UpdateState(OCIChar _ociChar, ChaFileStatus _status) { ChaFileStatus charFileStatus = _ociChar.charFileStatus; charFileStatus.Copy(_status); for (int _id = 0; _id < charFileStatus.clothesState.Length; ++_id) { _ociChar.SetClothesState(_id, charFileStatus.clothesState[_id]); } for (int _id = 0; _id < charFileStatus.showAccessory.Length; ++_id) { _ociChar.ShowAccessory(_id, charFileStatus.showAccessory[_id]); } int[] array1 = Singleton <Character> .Instance.chaListCtrl.GetCategoryInfo(_ociChar.sex != 0?ChaListDefine.CategoryNo.custom_eyebrow_f : ChaListDefine.CategoryNo.custom_eyebrow_m).Keys.ToArray <int>(); _ociChar.charInfo.ChangeEyebrowPtn(!((IEnumerable <int>)array1).Contains <int>(charFileStatus.eyebrowPtn) ? 0 : charFileStatus.eyebrowPtn, true); int[] array2 = Singleton <Character> .Instance.chaListCtrl.GetCategoryInfo(_ociChar.sex != 0?ChaListDefine.CategoryNo.custom_eye_f : ChaListDefine.CategoryNo.custom_eye_m).Keys.ToArray <int>(); _ociChar.charInfo.ChangeEyesPtn(!((IEnumerable <int>)array2).Contains <int>(charFileStatus.eyesPtn) ? 0 : charFileStatus.eyesPtn, true); _ociChar.ChangeBlink(charFileStatus.eyesBlink); _ociChar.ChangeEyesOpen(charFileStatus.eyesOpenMax); _ociChar.charInfo.ChangeMouthPtn(charFileStatus.mouthPtn, true); _ociChar.ChangeMouthOpen(_ociChar.oiCharInfo.mouthOpen); _ociChar.ChangeHandAnime(0, _ociChar.oiCharInfo.handPtn[0]); _ociChar.ChangeHandAnime(1, _ociChar.oiCharInfo.handPtn[1]); _ociChar.ChangeLookEyesPtn(charFileStatus.eyesLookPtn, true); if (_ociChar.oiCharInfo.eyesByteData != null) { using (MemoryStream memoryStream = new MemoryStream(_ociChar.oiCharInfo.eyesByteData)) { using (BinaryReader reader = new BinaryReader((Stream)memoryStream)) _ociChar.charInfo.eyeLookCtrl.eyeLookScript.LoadAngle(reader); } _ociChar.oiCharInfo.eyesByteData = (byte[])null; } if (_ociChar.oiCharInfo.neckByteData != null) { using (MemoryStream memoryStream = new MemoryStream(_ociChar.oiCharInfo.neckByteData)) { using (BinaryReader reader = new BinaryReader((Stream)memoryStream)) _ociChar.neckLookCtrl.LoadNeckLookCtrl(reader); } _ociChar.oiCharInfo.neckByteData = (byte[])null; } _ociChar.ChangeLookNeckPtn(charFileStatus.neckLookPtn); for (int index = 0; index < 5; ++index) { _ociChar.SetSiruFlags((ChaFileDefine.SiruParts)index, _ociChar.oiCharInfo.siru[index]); } if (_ociChar.sex == 1) { _ociChar.charInfo.ChangeHohoAkaRate(charFileStatus.hohoAkaRate); } _ociChar.SetVisibleSon(charFileStatus.visibleSonAlways); _ociChar.SetTears(_ociChar.GetTears()); _ociChar.SetTuyaRate(_ociChar.charInfo.skinGlossRate); _ociChar.SetWetRate(_ociChar.charInfo.wetRate); }
private static OCICharFemale Add( ChaControl _female, OICharInfo _info, ObjectCtrlInfo _parent, TreeNodeObject _parentNode, bool _addInfo, int _initialPosition) { OCICharFemale ociCharFemale = new OCICharFemale(); ChaFileStatus _status = new ChaFileStatus(); _status.Copy(_female.fileStatus); _female.ChangeNowCoordinate(false, true); _female.Load(true); _female.InitializeExpression(1, true); ociCharFemale.charInfo = _female; ociCharFemale.charReference = (ChaReference)_female; ociCharFemale.preparation = (Preparation)_female.objAnim.GetComponent <Preparation>(); ociCharFemale.finalIK = _female.fullBodyIK; ociCharFemale.charInfo.hideMoz = false; for (int index = 0; index < 2; ++index) { GameObject gameObject = _female.objHair.SafeGet <GameObject>(index); if (Object.op_Inequality((Object)gameObject, (Object)null)) { AddObjectAssist.ArrangeNames(gameObject.get_transform()); } } AddObjectAssist.SetupAccessoryDynamicBones((OCIChar)ociCharFemale); AddObjectAssist.DisableComponent((OCIChar)ociCharFemale); ociCharFemale.objectInfo = (ObjectInfo)_info; GuideObject guideObject = Singleton <GuideObjectManager> .Instance.Add(((Component)_female).get_transform(), _info.dicKey); guideObject.scaleSelect = 0.1f; guideObject.scaleRot = 0.05f; guideObject.isActiveFunc += new GuideObject.IsActiveFunc(((ObjectCtrlInfo)ociCharFemale).OnSelect); guideObject.SetVisibleCenter(true); ociCharFemale.guideObject = guideObject; ociCharFemale.optionItemCtrl = (OptionItemCtrl)((Component)_female).get_gameObject().AddComponent <OptionItemCtrl>(); ociCharFemale.optionItemCtrl.animator = _female.animBody; ociCharFemale.optionItemCtrl.oiCharInfo = _info; _info.changeAmount.onChangeScale += new Action <Vector3>(ociCharFemale.optionItemCtrl.ChangeScale); ociCharFemale.charAnimeCtrl = ociCharFemale.preparation?.CharAnimeCtrl; if (Object.op_Implicit((Object)ociCharFemale.charAnimeCtrl)) { ociCharFemale.charAnimeCtrl.oiCharInfo = _info; } ociCharFemale.yureCtrl = ociCharFemale.preparation.YureCtrl; ociCharFemale.yureCtrl.Init((OCIChar)ociCharFemale); if (_info.animeInfo.group == 0 && _info.animeInfo.category == 2 && _info.animeInfo.no == 11) { int group = _info.animeInfo.group; int category = _info.animeInfo.category; int no = _info.animeInfo.no; float animeNormalizedTime = _info.animeNormalizedTime; ociCharFemale.LoadAnime(0, 1, 0, 0.0f); _female.animBody.Update(0.0f); _info.animeInfo.group = group; _info.animeInfo.category = category; _info.animeInfo.no = no; _info.animeNormalizedTime = animeNormalizedTime; } IKSolver ikSolver = ((IK)ociCharFemale.finalIK).GetIKSolver(); if (!ikSolver.get_initiated()) { ikSolver.Initiate(((Component)ociCharFemale.finalIK).get_transform()); } if (_addInfo) { Studio.Studio.AddInfo((ObjectInfo)_info, (ObjectCtrlInfo)ociCharFemale); } else { Studio.Studio.AddObjectCtrlInfo((ObjectCtrlInfo)ociCharFemale); } TreeNodeObject _parent1 = !Object.op_Inequality((Object)_parentNode, (Object)null) ? (_parent == null ? (TreeNodeObject)null : _parent.treeNodeObject) : _parentNode; TreeNodeObject treeNodeObject = Studio.Studio.AddNode(_info.charFile.parameter.fullname, _parent1); treeNodeObject.enableChangeParent = true; treeNodeObject.treeState = _info.treeState; treeNodeObject.onVisible += new TreeNodeObject.OnVisibleFunc(((ObjectCtrlInfo)ociCharFemale).OnVisible); treeNodeObject.enableVisible = true; treeNodeObject.visible = _info.visible; guideObject.guideSelect.treeNodeObject = treeNodeObject; ociCharFemale.treeNodeObject = treeNodeObject; _info.changeAmount.OnChange(); AddObjectAssist.InitBone((OCIChar)ociCharFemale, _female.objBodyBone.get_transform(), Singleton <Info> .Instance.dicBoneInfo); AddObjectAssist.InitIKTarget((OCIChar)ociCharFemale, _addInfo); AddObjectAssist.InitLookAt((OCIChar)ociCharFemale); AddObjectAssist.InitAccessoryPoint((OCIChar)ociCharFemale); ociCharFemale.voiceCtrl.ociChar = (OCIChar)ociCharFemale; ociCharFemale.InitKinematic(((Component)_female).get_gameObject(), ociCharFemale.finalIK, _female.neckLookCtrl, (DynamicBone[])null, AddObjectFemale.GetSkirtDynamic(_female.objClothes)); treeNodeObject.enableAddChild = false; Studio.Studio.AddCtrlInfo((ObjectCtrlInfo)ociCharFemale); _parent?.OnLoadAttach(!Object.op_Inequality((Object)_parentNode, (Object)null) ? _parent.treeNodeObject : _parentNode, (ObjectCtrlInfo)ociCharFemale); if (_initialPosition == 1) { _info.changeAmount.pos = Singleton <Studio.Studio> .Instance.cameraCtrl.targetPos; } ociCharFemale.LoadAnime(_info.animeInfo.group, _info.animeInfo.category, _info.animeInfo.no, _info.animeNormalizedTime); for (int index = 0; index < 5; ++index) { ociCharFemale.ActiveIK((OIBoneInfo.BoneGroup)(1 << index), _info.activeIK[index], false); } ociCharFemale.ActiveKinematicMode(OICharInfo.KinematicMode.IK, _info.enableIK, true); // ISSUE: object of a compiler-generated type is created foreach (\u003C\u003E__AnonType18 <OIBoneInfo.BoneGroup, int> anonType18 in ((IEnumerable <OIBoneInfo.BoneGroup>)FKCtrl.parts).Select <OIBoneInfo.BoneGroup, \u003C\u003E__AnonType18 <OIBoneInfo.BoneGroup, int> >((Func <OIBoneInfo.BoneGroup, int, \u003C\u003E__AnonType18 <OIBoneInfo.BoneGroup, int> >)((p, i) => new \u003C\u003E__AnonType18 <OIBoneInfo.BoneGroup, int>(p, i)))) { ociCharFemale.ActiveFK(anonType18.p, ociCharFemale.oiCharInfo.activeFK[anonType18.i], false); } ociCharFemale.ActiveKinematicMode(OICharInfo.KinematicMode.FK, _info.enableFK, true); for (int categoryNo = 0; categoryNo < _info.expression.Length; ++categoryNo) { ociCharFemale.charInfo.EnableExpressionCategory(categoryNo, _info.expression[categoryNo]); } ociCharFemale.animeSpeed = ociCharFemale.animeSpeed; ociCharFemale.animeOptionParam1 = ociCharFemale.animeOptionParam1; ociCharFemale.animeOptionParam2 = ociCharFemale.animeOptionParam2; foreach (byte num in _female.fileStatus.siruLv) { num = (byte)0; } _status.visibleSonAlways = _info.visibleSon; ociCharFemale.SetSonLength(_info.sonLength); ociCharFemale.SetVisibleSimple(_info.visibleSimple); ociCharFemale.SetSimpleColor(_info.simpleColor); AddObjectAssist.UpdateState((OCIChar)ociCharFemale, _status); return(ociCharFemale); }