// Use this for initialization void Start() { base.Start(); castle = GameObject.FindWithTag("Castle").GetComponent <CastleBehavior>(); castlePos = castle.transform.position; StartCoroutine("Attack"); }
// Use this for initialization void Start() { base.Start(); sqrAttackRange = attackRange * attackRange; castle = GameObject.FindWithTag("Castle").GetComponent <CastleBehavior>(); castlePos = castle.transform.position; animator = GetComponentInChildren <Animator>(); StartCoroutine("Attack"); }
// Use this for initialization void Start() { textMesh = GetComponent <TextMesh>(); castle = GameObject.FindWithTag("Castle").GetComponent <CastleBehavior>(); }