// Start is called before the first frame update void Start() { thisCard[0] = CardDataBase.cardList[0]; //Changing the tag of Token in order to make it be able to summon it to the field. //Instead of it being summoned to the hand. if (thisCard[0].cardID == 0) { this.tag = "Token"; } else { this.tag = thisCard[0].cardType; } canBeSummon = false; summoned = false; canAttack = false; summoningSickness = true; enemy = GameObject.Find("EnemyHealth"); targeting = false; targetingEnemy = false; fieldObject = GameObject.Find("Field"); cardsOnThefield = fieldObject.GetComponent <CardsOnTheField>(); }
// Start is called before the first frame update void Start() { //Here is to make sure things are setup properly. thisCard[0] = CardDataBase.cardList[thisID]; numberOfCardsInDeck = PlayerDeck.deckSize; canBeSummon = false; summoned = false; drawX = 0; canAttack = false; summoningSickness = true; enemy = GameObject.Find("EnemyHealth"); targeting = false; targetingEnemy = false; thisIsASpellCard = false; fieldObject = GameObject.Find("Field"); field = fieldObject.GetComponent <CardsOnTheField>(); canHeal = false; Ts = GameObject.Find("TurnSystem").GetComponent <TurnSystem>(); }
// Start is called before the first frame update void Start() { hand = GameObject.Find("PlayerHand Version2"); cardObject.transform.SetParent(hand.transform); cardObject.transform.localScale = Vector3.one; cardObject.transform.position = new Vector3(transform.position.x, transform.position.y, -48); cardObject.transform.eulerAngles = new Vector3(25, 0, 0); fieldObject = GameObject.Find("Field"); field = fieldObject.GetComponent <CardsOnTheField>(); }
// Start is called before the first frame update void Start() { //cardsInHandStatic = cardsInHand; thisAICard[0] = CardDataBase.cardList[thisID]; numberOfCardInDeck = AI.deckSize; hand = GameObject.Find("EnemyHand Version2"); z = 0; summoned = false; aiZone = GameObject.Find("EnemyField"); enemyField = aiZone.GetComponent <CardsOnTheField>(); spellField = GameObject.Find("EnemySpellField"); }
// Start is called before the first frame update void Start() { thisCard[0] = CardDataBase.cardList[thisID]; numberOfCardsInDeck = PlayerDeck.deckSize; canBeSummon = false; summoned = false; drawX = 0; canAttack = false; summoningSickness = true; enemy = GameObject.Find("EnemyHealth"); targeting = false; targetingEnemy = false; fieldObject = GameObject.Find("Field"); field = fieldObject.GetComponent <CardsOnTheField>(); }