Beispiel #1
0
    // Start is called before the first frame update
    void Start()
    {
        thisCard[0] = CardDataBase.cardList[0];
        //Changing the tag of Token in order to make it be able to summon it to the field.
        //Instead of it being summoned to the hand.
        if (thisCard[0].cardID == 0)
        {
            this.tag = "Token";
        }
        else
        {
            this.tag = thisCard[0].cardType;
        }

        canBeSummon = false;
        summoned    = false;

        canAttack         = false;
        summoningSickness = true;

        enemy = GameObject.Find("EnemyHealth");

        targeting      = false;
        targetingEnemy = false;

        fieldObject     = GameObject.Find("Field");
        cardsOnThefield = fieldObject.GetComponent <CardsOnTheField>();
    }
Beispiel #2
0
    // Start is called before the first frame update
    void Start()
    {
        //Here is to make sure things are setup properly.
        thisCard[0]         = CardDataBase.cardList[thisID];
        numberOfCardsInDeck = PlayerDeck.deckSize;

        canBeSummon = false;
        summoned    = false;

        drawX = 0;

        canAttack         = false;
        summoningSickness = true;

        enemy = GameObject.Find("EnemyHealth");

        targeting        = false;
        targetingEnemy   = false;
        thisIsASpellCard = false;

        fieldObject = GameObject.Find("Field");
        field       = fieldObject.GetComponent <CardsOnTheField>();

        canHeal = false;

        Ts = GameObject.Find("TurnSystem").GetComponent <TurnSystem>();
    }
 // Start is called before the first frame update
 void Start()
 {
     hand = GameObject.Find("PlayerHand Version2");
     cardObject.transform.SetParent(hand.transform);
     cardObject.transform.localScale  = Vector3.one;
     cardObject.transform.position    = new Vector3(transform.position.x, transform.position.y, -48);
     cardObject.transform.eulerAngles = new Vector3(25, 0, 0);
     fieldObject = GameObject.Find("Field");
     field       = fieldObject.GetComponent <CardsOnTheField>();
 }
    // Start is called before the first frame update
    void Start()
    {
        //cardsInHandStatic = cardsInHand;

        thisAICard[0]      = CardDataBase.cardList[thisID];
        numberOfCardInDeck = AI.deckSize;
        hand = GameObject.Find("EnemyHand Version2");

        z = 0;

        summoned = false;

        aiZone     = GameObject.Find("EnemyField");
        enemyField = aiZone.GetComponent <CardsOnTheField>();
        spellField = GameObject.Find("EnemySpellField");
    }
Beispiel #5
0
    // Start is called before the first frame update
    void Start()
    {
        thisCard[0]         = CardDataBase.cardList[thisID];
        numberOfCardsInDeck = PlayerDeck.deckSize;

        canBeSummon = false;
        summoned    = false;

        drawX = 0;

        canAttack         = false;
        summoningSickness = true;

        enemy = GameObject.Find("EnemyHealth");

        targeting      = false;
        targetingEnemy = false;

        fieldObject = GameObject.Find("Field");
        field       = fieldObject.GetComponent <CardsOnTheField>();
    }