static LibraryManager() { LibraryData libraryData = CardLoaderSaver.LoadLibraryFromResources(); _libraryActions = libraryData.actionCards; _libraryBondages = libraryData.bondageCards; _libraryTouches = libraryData.touchCards; }
void Start() { LibraryData libraryData = new LibraryData(); libraryData.actionCards = new List <CardData>(); libraryData.bondageCards = new List <CardData>(); libraryData.touchCards = new List <CardData>(); CardData cardData = new CardData(); cardData.title = "title text"; cardData.subInstructions = "sub instructions"; cardData.domInstructions = "dom instructions"; cardData.intensity = 0; cardData.flavor = "flavor text"; libraryData.actionCards.Add(cardData); libraryData.actionCards.Add(cardData); cardData = new CardData(); cardData.title = "title text"; cardData.subInstructions = "sub instructions"; cardData.domInstructions = "dom instructions"; cardData.intensity = 0; cardData.flavor = "flavor text"; libraryData.touchCards.Add(cardData); libraryData.touchCards.Add(cardData); cardData = new CardData(); cardData.title = "title text"; cardData.subInstructions = "sub instructions"; cardData.domInstructions = "dom instructions"; cardData.intensity = 0; cardData.flavor = "flavor text"; libraryData.bondageCards.Add(cardData); libraryData.bondageCards.Add(cardData); CardLoaderSaver.SaveLibrary(libraryData); }