static LibraryManager()
    {
        LibraryData libraryData = CardLoaderSaver.LoadLibraryFromResources();

        _libraryActions  = libraryData.actionCards;
        _libraryBondages = libraryData.bondageCards;
        _libraryTouches  = libraryData.touchCards;
    }
    void Start()
    {
        LibraryData libraryData = new LibraryData();

        libraryData.actionCards  = new List <CardData>();
        libraryData.bondageCards = new List <CardData>();
        libraryData.touchCards   = new List <CardData>();

        CardData cardData = new CardData();

        cardData.title           = "title text";
        cardData.subInstructions = "sub instructions";
        cardData.domInstructions = "dom instructions";
        cardData.intensity       = 0;
        cardData.flavor          = "flavor text";

        libraryData.actionCards.Add(cardData);
        libraryData.actionCards.Add(cardData);

        cardData                 = new CardData();
        cardData.title           = "title text";
        cardData.subInstructions = "sub instructions";
        cardData.domInstructions = "dom instructions";
        cardData.intensity       = 0;
        cardData.flavor          = "flavor text";

        libraryData.touchCards.Add(cardData);
        libraryData.touchCards.Add(cardData);

        cardData                 = new CardData();
        cardData.title           = "title text";
        cardData.subInstructions = "sub instructions";
        cardData.domInstructions = "dom instructions";
        cardData.intensity       = 0;
        cardData.flavor          = "flavor text";

        libraryData.bondageCards.Add(cardData);
        libraryData.bondageCards.Add(cardData);

        CardLoaderSaver.SaveLibrary(libraryData);
    }