public bool GetExamConfirmStatus(Dan_C dan_C) { switch (dan_C.GetExamRange()) { case Exam.Range.Less: { if (GetExamStatus(dan_C) == Exam.Status.Better_Success && notesremain == 0) { return(true); } else { return(false); } } case Exam.Range.More: { if (GetExamStatus(dan_C) == Exam.Status.Better_Success) { return(true); } else { return(false); } } } return(false); }
public override void On活性化() { for (int i = 0; i < 4; i++) { if (TJAPlayer3.DTX.Dan_C[i] != null) { Challenge[i] = new Dan_C(TJAPlayer3.DTX.Dan_C[i]); } } // 始点を決定する。 ExamCount = 0; for (int i = 0; i < 4; i++) { if (Challenge[i] != null && Challenge[i].GetEnable() == true) { this.ExamCount++; } } for (int i = 0; i < 4; i++) { Status[i] = new ChallengeStatus(); Status[i].Timer_Amount = new CCounter(); Status[i].Timer_Gauge = new CCounter(); Status[i].Timer_Failed = new CCounter(); } IsEnded = false; if (TJAPlayer3.stage選曲.n確定された曲の難易度 == (int)Difficulty.Dan) { IsAnimating = true; } base.On活性化(); }
/// <summary> /// 段位チャレンジの数字フォントで数字を描画します。 /// </summary> /// <param name="value">値。</param> /// <param name="x">一桁目のX座標。</param> /// <param name="y">一桁目のY座標</param> /// <param name="padding">桁数間の字間</param> /// <param name="scaleX">拡大率X</param> /// <param name="scaleY">拡大率Y</param> /// <param name="scaleJump">アニメーション用拡大率(Yに加算される)。</param> private void DrawNumber(int value, int x, int y, int padding, bool bBig, Dan_C dan_c, float scaleX = 1.0f, float scaleY = 1.0f, float scaleJump = 0.0f) { if (bBig) { var notesRemainDigit = 0; for (int i = value.ToString().Length; i > 0; i--) { var number = Convert.ToInt32(value.ToString()[i - 1].ToString()); Rectangle rectangle = new Rectangle(TJAPlayer3.Skin.Game_DanC_Number_Size[0] * number - 1, GetExamConfirmStatus(dan_c) ? 53 : 0, TJAPlayer3.Skin.Game_DanC_Number_Size[0], TJAPlayer3.Skin.Game_DanC_Number_Size[1]); if (TJAPlayer3.Tx.DanC_Number != null) { TJAPlayer3.Tx.DanC_Number.vc拡大縮小倍率.X = scaleX; TJAPlayer3.Tx.DanC_Number.vc拡大縮小倍率.Y = scaleY + scaleJump; } TJAPlayer3.Tx.DanC_Number?.t2D拡大率考慮下中心基準描画(TJAPlayer3.app.Device, x - (notesRemainDigit * padding), y, rectangle); notesRemainDigit++; } } else { var notesRemainDigit = 0; for (int i = value.ToString().Length; i > 0; i--) { var number = Convert.ToInt32(value.ToString()[i - 1].ToString()); Rectangle rectangle = new Rectangle(TJAPlayer3.Skin.Game_DanC_Small_Number_Size[0] * number - 1, 0, TJAPlayer3.Skin.Game_DanC_Small_Number_Size[0], TJAPlayer3.Skin.Game_DanC_Small_Number_Size[1]); if (TJAPlayer3.Tx.DanC_Small_Number != null) { TJAPlayer3.Tx.DanC_Small_Number.vc拡大縮小倍率.X = scaleX; TJAPlayer3.Tx.DanC_Small_Number.vc拡大縮小倍率.Y = scaleY + scaleJump; } TJAPlayer3.Tx.DanC_Small_Number?.t2D拡大率考慮下中心基準描画(TJAPlayer3.app.Device, x - (notesRemainDigit * padding), y, rectangle); notesRemainDigit++; } } }
public Exam.Status GetExamStatus(Dan_C dan_C) { var status = Exam.Status.Better_Success; if (!dan_C.GetCleared()[1]) { status = Exam.Status.Success; } if (!dan_C.GetCleared()[0]) { status = Exam.Status.Failure; } return(status); }
public override void On活性化() { for (int i = 0; i < 4; i++) { if (TJAPlayer3.DTX.Dan_C[i] != null) { Challenge[i] = new Dan_C(TJAPlayer3.DTX.Dan_C[i]); } } FirstSectionAnime = false; // 始点を決定する。 ExamCount = 0; songsnotesremain = new int[TJAPlayer3.stage選曲.r確定された曲.DanSongs.Count]; this.ct虹アニメ = new CCounter(0, TJAPlayer3.Skin.Game_Gauge_Dan_Rainbow_Ptn - 1, 30, TJAPlayer3.Timer); this.ct虹透明度 = new CCounter(0, TJAPlayer3.Skin.Game_Gauge_Rainbow_Timer - 1, 1, TJAPlayer3.Timer); for (int i = 0; i < 4; i++) { if (Challenge[i] != null && Challenge[i].GetEnable() == true) { this.ExamCount++; } } bExamChangeCheck = false; for (int i = 0; i < 4; i++) { Status[i] = new ChallengeStatus(); Status[i].Timer_Amount = new CCounter(); Status[i].Timer_Gauge = new CCounter(); Status[i].Timer_Failed = new CCounter(); } IsEnded = false; if (TJAPlayer3.stage選曲.n確定された曲の難易度 == (int)Difficulty.Dan) { IsAnimating = true; } base.On活性化(); }
public Dan_C(Dan_C dan_C) : this(dan_C.GetExamType(), new int[] { dan_C.GetValue(false), dan_C.GetValue(true) }, dan_C.GetExamRange()) { }
public Dan_C(Dan_C dan_C) : this(dan_C.Type, dan_C.Value, dan_C.Range) { }