Exemple #1
0
        public void StartNextRound(string gameId)
        {
            CardGame cardGame = cardGameRepository.GetCardGame(gameId);

            if (cardGame == null)
            {
                throw new NullReferenceException();
            }
            else
            {
                cardGame.Players.ForEach(player => {
                    if (player.HasCompletedPhase)
                    {
                        int value = (int)player.Phase.PhaseType;
                        value++;
                        PhaseType nextPhase      = (PhaseType)value;
                        player.Phase             = phaseService.CreateNewPhase(player.Id, nextPhase);
                        player.HasCompletedPhase = false;
                    }
                    else
                    {
                        player.Phase = phaseService.CreateNewPhase(player.Id, player.Phase.PhaseType);
                    }

                    player.Stage = Stage.Waiting;
                });

                int startPlayerIndex = cardGame.Players.FindIndex(player => player.Id == cardGame.StartPlayerId);
                startPlayerIndex = (startPlayerIndex + 1) % cardGame.Players.Count;
                cardGame.Players[startPlayerIndex].Stage = Stage.Draw;
                cardGame.DealRound();
                cardGame.SetActivePlayer(cardGame.Players[startPlayerIndex].Id);
                cardGame.StartPlayerId = cardGame.Players[startPlayerIndex].Id;

                cardGameRepository.UpdateGame(cardGame);
            }
        }
Exemple #2
0
        public void StartNewGame(string lobbyId)
        {
            var lobby = lobbyService.GetLobby(lobbyId);

            if (lobby == null)
            {
                throw new NullReferenceException("Lobby could not be found");
            }
            else
            {
                CardGame cardGame = cardGameRepository.CreateNewGame(lobbyId, lobby.Players);
                cardGame.Players.ForEach(player => {
                    player.Phase = phaseService.CreateNewPhase(player.Id, PhaseType.One);
                    player.Stage = Stage.Waiting;
                });
                cardGame.Players[0].Stage = Stage.Draw;
                cardGame.DealRound();
                cardGame.SetActivePlayer(cardGame.Players[0].Id);
                cardGame.StartPlayerId = cardGame.Players[0].Id;

                cardGameRepository.UpdateGame(cardGame);
                lobbyHub.Clients.Group(lobbyId).StartGame();
            }
        }