private void Display() { bool valid = true; if (deck.m_Warrior == null) { warriorDisplay.gameObject.SetActive(false); valid = false; } else { warriorDisplay.gameObject.SetActive(true); warriorDisplay.Display(deck.m_Warrior); } for (int i = 0; i < cardDisplays.Count; i++) { if (deck.m_CardList[i] == null) { cardDisplays[i].gameObject.SetActive(false); valid = false; } else { cardDisplays[i].gameObject.SetActive(true); cardDisplays[i].Display(deck.m_CardList[i]); } } Warning.SetActive(!valid); }
public void Display(UnitData data) { if (data == null) { cardDisplay.gameObject.SetActive(false); } else { cardDisplay.Display(data); cardDisplay.gameObject.SetActive(true); } }
void Display() { //change center card m_SelectionDisplay.Display(m_SelectedSpirit); //get all possible base spirits List <UnitData> baseSpirits = m_AllSpirits.GetOriginSpirits(m_SelectedSpirit); m_BaseSpiritList.Display(baseSpirits.ToArray()); //get all high rank spirits; List <UnitData> highRank = new List <UnitData>(); GetHighRankSpirits(highRank); m_HighRankSpiritList.Display(highRank.ToArray()); displayCondition.Display(null); }
public void OnPointerClick(PointerEventData eventData) { cardDisplay.Display(cards); }
public void DisplayCard(Card cardToDisplay) { menuAudioManager.PlayMainButtonClick(); cardDisplay.SetActive(true); cardDisplay.Display(cardToDisplay); }